- It was clearly a very popular machine with users; there was no real business case for producing clones, and yet there were no less than 3 companies that attempted PDP-10 clones -- one of them in the mid 1990's! -- in addition to the one-off clone at Xerox PARC. Ritche and Thompson wanted one at Bell Labs to develop early Unix (and settled for a PDP-11 instead). And DEC threw it completely away in 1983 by stopping development on the successor machines. They could have done one at least more generation, and it would have been at least a modest success and kept some of those users on board the DEC train.
- > The Righteous 3D had mechanical relays that clicked audibly when you were using it
Interesting! I assume these had something to do with bridging to the 2D graphics card? I found other references on the web to the relays clicking, but not an explanation of what the relays are doing, or how often you'd actually hear them in practice.
- Author's website is here
- This was the Mac's answer to Doom back in the day. Huge during Mac LAN parties of the era.
- Seems like practically everybody who had a microcomputer with a disk drive in the early 80's had a version of this and a version of Zork I.
- Some good commentary here on the Apple II's BASIC graphics primitives https://github.com/fadden/fdraw/blob/master/docs/manual.md
quote below from the Lines section ---
The Applesoft routine isn't quite the same as the standard Bresenham algorithm, because it doesn't move diagonally. Consider a line from (0,0) to (50,10) -- gently sloping down and to the right. The standard algorithm would plot exactly 51 pixels, one in each horizontal position. The "pen" always moves one pixel right, but sometimes also moves down.
In Applesoft, the "pen" can move either right or down, but can't do both at once. This results in lines that feel thin when near horizontal or vertical, but become thicker as they approach 45 degrees. This reduces performance, because Applesoft draws twice as many pixels for a diagonal line as the basic algorithm. It can also be visually jarring when animated, because lines get very thick when near diagonal.
- This is a fascinating document. This was like a year after Windows 3.1 started eating the PC world, and a year before NeXT threw in the towel on hardware entirely, and approx. three years before the Internet became mainstream.
John Perry Barlow is the interviewer, very tech savvy, and he seems to have been convinced NeXT had finally figured it all out and was going to make it big in the business world. Didn't really see Windows coming, I guess, or didn't understand that high-end PC hardware would rapidly become cheap enough to make NeXT's hardware irrelevant in that space.
- Unfortunately, it was economies of scale. By 1992, NEXT was only shipping 750 units a month. PCs were shipping about 3 million units a month. Even if NEXT was 100 or 1000 times it would still be small potatoes in the face of the PC market
- Make no mistake I would have loved mass market NExT. Multitasking. Vast memory. Graphics performance only dreamed of in the pc world. Once they started shipping with a HD instead of the optical 20mb cartridge disk jt had everything one would want in a power machine.
Sigh.
- The optical disk was such a terrible choice. As an option? Sure. As the primary disk for a system reliant — like nothing that came before it — on fast swapping to virtual memory for interactive perf? Yikes.
(Of course, it was also fundamentally a Unix workstation and still had a lot of rough edges that the classic Mac, for example, didn’t have. And those edges were so rough they didn’t get fully sanded down until approx. Mac OS X 10.2 - 10.4.)
- The two things that stunted Java from a creative-projects perspective were (a) nobody built a native (x86 / PowerPC / etc) compiler for it early on and (b) the UI class library was utter garbage.
(a) People got way too enamored with the runtime possibilities and didn't see the opportunity to replace C++ -- by the mid-90's the serious C++ footguns were certainly widely recognized -- with a better language.
(b) I still don't know why anyone at Sun thought AWT was acceptable. They literally bought a superior class library from another company and threw it away. And every attempt to fix it became this endless parade of crap grafted on top of AWT.
- AWT known with affection as the Awful Window Toolkit.
- (a) I always thought that was unfortunate. Java would have been the perfect successor to C++ with its pleasant syntax and its powerful standard libraries. Perhaps it would have been a good option to disable the garbage collector to avoid performance bottlenecks and interruptions. Or maybe the successor could have been D.
(b) Interesting, can you tell us more about what this UI library was that Sun bought?
- Get a Mac? You could certainly take screenshots on the Mac by the late 1980's.
- Not to be a pedant but I am not sure how a Mac would be able to capture AutoCAD screens running on a PC . AutoCAD for Mac didn’t ship until ‘92.
The AutoCAD business was interesting. So many gadgets like extended memory cards, math coprocessors, crazy video cards. Anything to give a speed up in rendering and processing.
- It's really a shame that Unix ate the world. I've never had a chance to use Pascal in a professional context (other than reading old code) because C/C++ had taken over for OS development by that point.
- More
Even as a PDP-10 fan, I have to admit that the PDP-10 was not exactly the wave of the future during the 1970s. It had a decent niche and a steadfast following, but sooner or later it would have disappeared in favor of 8-bit byte addressed computers.
I'm not sure Unix failing to take off would have been bad. It would certainly be a different world.
Second, the VAX grew from the PDP-11 as a 32-bit addressing extension. So porting from the PDP-11 to the VAX is rather natural and easy. In contrast, the PDP-10 is rather different from both the PDP-11 and VAX. Programs written in assembly language will not port over. If Bell labs would have developed a C language for the PDP-10, I wager it would have looked different and not have become popular in an 8-bit byte world.
https://linfo.org/pdp-7.html#:~:text=The%20PDP-7%20was%20a%2....
Also. Steve Jobs lives…..
The PARC clones were two-off.