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This behavior is by design
(
software
design
gamedev
apps
)
(
gingerbeardman.com
|
ia
)
3 points
by
gingerbeardman
13 days ago
|
discuss
A2Pico - Apple II peripheral cards based on the Raspberry Pi Pico
(
appleii
peripheral
cards
raspberrypii
pico
design
)
(
github.com
|
ia
)
1 point
by
bmonkey325
14 days ago
|
discuss
Database “sharding” came from Ultimate Online
(
database
ultimate
online
sharding
design
)
(
raphkoster.com
|
ia
)
1 point
by
bmonkey325
16 days ago
|
discuss
Inside Atari DOS (Archive.org)
(
atari
dos
disk
filesystem
design
historical
)
(
atariarchives.org
|
ia
)
2 points
by
bmonkey325
43 days ago
|
discuss
Standard cells: Looking at individual gates in the Pentium processor
(
intel
pentium
design
review
reversing
bicmos
)
(
righto.com
|
ia
)
3 points
by
bmonkey325
65 days ago
|
discuss
What the internet looked like in 1994, according to 15 webpages born that year
(
www
design
style
historical
retrospective
1994
90s
)
(
fastcompany.com
|
ia
)
3 points
by
bmonkey325
65 days ago
|
discuss
Finding a CPU Design Bug in the Xbox 360
(
xbox360
cpu
debugging
crashes
design
diagnosis
)
(
randomascii.wordpress.com
|
ia
)
4 points
by
bmonkey325
72 days ago
|
discuss
Creating graphics with soul: KOF XII’s 2d pixel graphics
(
snk
kof
pixel
art
design
process
historical
)
(
snk-corp.co.jp
|
ia
)
3 points
by
bmonkey325
72 days ago
|
discuss
IBM and the Transformation of Corporate Design
(
ibm
design
transformations
)
(
computerhistory.org
|
ia
)
2 points
by
bmonkey325
119 days ago
|
discuss
Atari’s Mike Jang
(
atari
arcade
cabinets
design
tribute
legacy
designer
)
(
arcadeblogger.com
|
ia
)
5 points
by
bmonkey325
129 days ago
|
discuss
How Takafumi Fujisawa Created the Original PlayStation’s Startup Sound
(
playstation
startup
sound
design
gaming
technology
audio
)
(
playstation.com
|
ia
)
10 points
by
bmonkey325
148 days ago
|
2 comments
Tutorial series for simulating NES Graphics
(
nes
graphics
tutorials
sprite
design
color
palettes
effects
)
(
nesrocks.com
|
ia
)
4 points
by
bmonkey325
150 days ago
|
discuss
Making Crash Bandicoot – part 1
(
videogame
development
crashbandicoot
playstation
innovation
design
technology
)
(
all-things-andy-gavin.com
|
ia
)
3 points
by
bmonkey325
154 days ago
|
7 comments
Windows 98 Icons
(
windows
win98
icons
nostalgia
historical
visual
design
)
(
alexmeub.com
|
ia
)
3 points
by
bmonkey325
170 days ago
|
discuss
The direct influence of Twin Peaks on Zelda
(
game
influence
design
origin
historical
)
(
theverge.com
|
ia
)
4 points
by
bmonkey325
199 days ago
|
1 comment
Designers from Taito, SNK and others used a joystick to draw dot by dot.
(
coinop
historical
graphic
design
taito
snk
pixelart
joystick
)
(
tumblr.com
|
ia
)
4 points
by
bmonkey325
213 days ago
|
1 comment
Apple prototypes of the 80's unveiled
(
apple
prototypes
design
1980s
macbook
tablet
phone
whatif
)
(
slashgear.com
|
ia
)
5 points
by
bmonkey325
218 days ago
|
2 comments
Project Oberon : Design of an Operating System, a Compiler and a Computer (PDF)
(
oberon
compiler
computer
design
os
programming
wirth
magnumopus
)
(
ethz.ch
|
ia
)
6 points
by
bmonkey325
248 days ago
|
discuss
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
(
game
design
coding
dialup
)
(
gamedeveloper.com
|
ia
)
3 points
by
bmonkey325
269 days ago
|
discuss
Donkey Kong: A Record of Struggle
(
arcade
coinop
historical
origin
design
)
(
shmuplations.com
|
ia
)
3 points
by
bmonkey325
272 days ago
|
2 comments
Atari 2600 Hardware Design: Making Something out of (Almost) Nothing
(
atari
2600
design
hardware
historical
)
(
bigmessowires.com
|
ia
)
3 points
by
bmonkey325
272 days ago
|
discuss
Typography in 8 bits: System fonts
(
8bit
fonts
design
nostalgia
)
(
damieng.com
)
7 points
by
bmonkey325
273 days ago
|
1 comment