Two Stop Bits
new
|
comments
|
tags
|
ask
|
submit
login
Interview: Kenta Cho (Japanese indie game developer)
(
gamedev
interview
gamedesign
japan
videogames
computers
)
(
gingerbeardman.com
|
ia
)
7 points
by
gingerbeardman
99 days ago
|
1 comment
How were the first ZX Spectrum games written?
(
sinclair
zxspectrum
gamedev
development
cpm
)
(
stackexchange.com
|
ia
)
9 points
by
nickt
100 days ago
|
discuss
Odin Computer Graphics Part One : 1985
(
gamedev
games
1980s
development
zxspectrum
sinclair
)
(
stevewetherill.com
)
3 points
by
nickt
129 days ago
|
discuss
ZX Spectrum Ghost 'n Goblins: Graphics Routines
(
z80
zxspectrum
gamedev
)
(
emix8.org
|
ia
)
6 points
by
lscharen
131 days ago
|
discuss
See the sky: Thoru Yamamoto's Christmas story, for Playdate
(
japanese
christmas
story
gamedev
playdate
)
(
gingerbeardman.com
|
ia
)
3 points
by
gingerbeardman
154 days ago
|
discuss
Videogamesprites.net, Featuring Over 36,000 Sprites from Classic CRPGs
(
gamedev
games
graphics
rpg
snes
nes
)
(
videogamesprites.net
|
ia
)
6 points
by
guapo
158 days ago
|
4 comments
Dynamic music and sound techniques for video games
(
gamedev
music
sound
dynamic
adaptive
)
(
gingerbeardman.com
|
ia
)
6 points
by
gingerbeardman
162 days ago
|
discuss
Easter egg emoji: converting pixels into particles
(
gamedev
particles
playdate
emoji
)
(
gingerbeardman.com
|
ia
)
8 points
by
gingerbeardman
175 days ago
|
discuss
YOYOZO (or, how I made a Playdate game in 39KB)
(
playdate
gamedev
optimization
)
(
gingerbeardman.com
|
ia
)
6 points
by
gingerbeardman
180 days ago
|
2 comments
Fun with Fixed Function Graphics
(
opengl
graphics
fixedfunction
gamedev
)
(
elecorn.com
|
ia
)
6 points
by
raytopia
188 days ago
|
1 comment
90s OpenGL
(
graphics
opengl
programming
3d
gamedev
)
(
gamedev.net
|
ia
)
5 points
by
raytopia
195 days ago
|
discuss