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Interview with RollerCoaster Tycoon’s Creator, Chris Sawyer
(
gamedev
interview
rollercoaster
tycoon
historical
retrospective
)
(
medium.com
|
ia
)
6 points
by
bmonkey325
76 days ago
|
discuss
DOS COM Game Jam 2024
(
16bit
dos
gamedev
gamedesign
)
(
itch.io
|
ia
)
6 points
by
smitelli
76 days ago
|
discuss
This behavior is by design
(
software
design
gamedev
apps
)
(
gingerbeardman.com
|
ia
)
3 points
by
gingerbeardman
84 days ago
|
discuss
The Unexpected Trip Down Memory Lane
(
amiga
c
gamedev
floppy
source
github
archival
)
(
owsianski.com
)
3 points
by
stx
110 days ago
|
discuss
Let’s write a video game from scratch like it’s 1987 (x11)
(
x11
programming
tutorial
historical
gamedev
)
(
github.io
|
ia
)
7 points
by
bmonkey325
153 days ago
|
2 comments
Interview: Kenta Cho (Japanese indie game developer)
(
gamedev
interview
gamedesign
japan
videogames
computers
)
(
gingerbeardman.com
|
ia
)
7 points
by
gingerbeardman
284 days ago
|
1 comment
How were the first ZX Spectrum games written?
(
sinclair
zxspectrum
gamedev
development
cpm
)
(
stackexchange.com
|
ia
)
9 points
by
nickt
285 days ago
|
discuss
Odin Computer Graphics Part One : 1985
(
gamedev
games
1980s
development
zxspectrum
sinclair
)
(
stevewetherill.com
)
3 points
by
nickt
314 days ago
|
discuss
ZX Spectrum Ghost 'n Goblins: Graphics Routines
(
z80
zxspectrum
gamedev
)
(
emix8.org
|
ia
)
6 points
by
lscharen
316 days ago
|
discuss
See the sky: Thoru Yamamoto's Christmas story, for Playdate
(
japanese
christmas
story
gamedev
playdate
)
(
gingerbeardman.com
|
ia
)
3 points
by
gingerbeardman
339 days ago
|
discuss
Videogamesprites.net, Featuring Over 36,000 Sprites from Classic CRPGs
(
gamedev
games
graphics
rpg
snes
nes
)
(
videogamesprites.net
|
ia
)
6 points
by
guapo
343 days ago
|
4 comments
Dynamic music and sound techniques for video games
(
gamedev
music
sound
dynamic
adaptive
)
(
gingerbeardman.com
|
ia
)
6 points
by
gingerbeardman
347 days ago
|
discuss
Easter egg emoji: converting pixels into particles
(
gamedev
particles
playdate
emoji
)
(
gingerbeardman.com
|
ia
)
8 points
by
gingerbeardman
360 days ago
|
discuss
YOYOZO (or, how I made a Playdate game in 39KB)
(
playdate
gamedev
optimization
)
(
gingerbeardman.com
|
ia
)
6 points
by
gingerbeardman
365 days ago
|
2 comments
Fun with Fixed Function Graphics
(
opengl
graphics
fixedfunction
gamedev
)
(
elecorn.com
|
ia
)
6 points
by
raytopia
373 days ago
|
1 comment
90s OpenGL
(
graphics
opengl
programming
3d
gamedev
)
(
gamedev.net
|
ia
)
5 points
by
raytopia
381 days ago
|
discuss