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Continuum 93 – Emulator for a Fantasy Retro Computer
(
emulation
continuum93
fantasycomputer
game
development
assembly
programming
)
(
itch.io
)
1 point
by
bmonkey325
5 days ago
|
discuss
I Built an Arcade Game for a Conference. Here's What Went Wrong
(
coinop
arcade
game
development
indie
hardware
fabrication
)
(
hughevans.dev
)
1 point
by
bmonkey325
6 days ago
|
discuss
Setting up a Rust environment for Dreamcast development
(
sony
dreamcast
rust
development
kallistios
homebrew
)
(
dreamcast.rs
|
ia
)
4 points
by
bmonkey325
24 days ago
|
discuss
The Macintosh Mouse - The Invisible Mouse
(
historical
apple
mac
lore
mouse
development
)
(
stanford.edu
|
ia
)
4 points
by
bmonkey325
154 days ago
|
2 comments
DotnetSnes - use .net to create SNES roms
(
snes
csharp
dotnet
development
toolchain
)
(
github.com
|
ia
)
1 point
by
bmonkey325
198 days ago
|
discuss
From ACS to Altair: The Rise of the Hobby Computer
(
2025
)
(
cpu
historical
altair
hobbyist
electronics
development
homebrew
)
(
technicshistory.com
)
1 point
by
bmonkey325
267 days ago
|
discuss
Postmortem: The singular design of Namco's Katamari Damacy
(
2004
)
(
game
development
post
mortem
katamari
damacy
)
(
gamedeveloper.com
)
1 point
by
bmonkey325
277 days ago
|
discuss
Making an SNES Game the Way Nintendo Intended
(
2025
)
(
nintendo
game
development
nes
)
(
youtu.be
)
4 points
by
bmonkey325
295 days ago
|
discuss
Building GBA Games in Rust
(
nintendo
gba
rust
game
development
tutorial
)
(
shanesnover.com
|
ia
)
1 point
by
bmonkey325
305 days ago
|
discuss
Crash Bandicoot : weird bug in development
(
crash
bandicoot
ps1
development
narrative
bug
)
(
tuxen.de
)
1 point
by
bmonkey325
308 days ago
|
discuss
Darklaga Cannonball Symphony : 2024 remake of a 2004 PDA game
(
mobile
pda
game
2024
narrative
development
)
(
nicollet.net
|
ia
)
1 point
by
bmonkey325
318 days ago
|
discuss
Video Game development throughout the 80s(video)
(
1980s
historical
game
development
narrative
)
(
youtu.be
)
1 point
by
bmonkey325
318 days ago
|
1 comment
Why I Wrote a Game Boy Advance Game in Zig
(
gba
zig
game
development
tutorial
)
(
jonot.me
|
ia
)
1 point
by
bmonkey325
321 days ago
|
discuss
Advent of Code on the Nintendo DS
(
nintendo
ds
advent
code
development
)
(
sailor.li
|
ia
)
1 point
by
bmonkey325
336 days ago
|
discuss
How To Homebrew Game Boy Games
(
nintendo
gameboy
homebrew
game
development
gbstudio
overview
)
(
adafruit.com
|
ia
)
3 points
by
bmonkey325
362 days ago
|
discuss
Assembling a Game Boy Game with Meson
(
gameboy
meson
rgbds
assembly
rom
development
)
(
terinstock.com
|
ia
)
1 point
by
bmonkey325
373 days ago
|
discuss
Modern Visual Studio meets ancient Windows(WinCE)
(
visualsrudio
wince
compiler
retro
development
)
(
enlyze.com
|
ia
)
1 point
by
bmonkey325
427 days ago
|
1 comment
Modern App Development for the TRS-80 (Video)
(
trs80
app
development
modern
ide
clang
)
(
youtube.com
)
1 point
by
bmonkey325
446 days ago
|
1 comment
Introduction to C64 crossdevelopment
(
c64
development
pipeline
)
(
github.io
|
ia
)
1 point
by
bmonkey325
463 days ago
|
discuss
Below the Root: A story, a computer game and my lifelong obsession
(
1980s
nostalgia
game
development
)
(
stahlmandesign.com
|
ia
)
6 points
by
bmonkey325
467 days ago
|
2 comments
Roguecraft Devs On Developing For Amiga In 2024
(
amiga
development
retrospective
2024
)
(
timeextension.com
|
ia
)
4 points
by
bmonkey325
477 days ago
|
1 comment
MP944: The First Microprocessor For f-14 tomcat fighter jet
(
historical
mp944
f14
fighter
development
origin
)
(
firstmicroprocessor.com
)
5 points
by
bmonkey325
537 days ago
|
discuss
MAME 0.265 released, now emulating the IBM 5100/5110
(
game
emulation
hardware
software
updates
vintage
technology
development
)
(
mamedev.org
|
ia
)
2 points
by
bmonkey325
570 days ago
|
discuss
Making Crash Bandicoot – part 1
(
videogame
development
crashbandicoot
playstation
innovation
design
technology
)
(
all-things-andy-gavin.com
|
ia
)
3 points
by
bmonkey325
586 days ago
|
7 comments
Hitting the Books: Amiga and the birth of 256-color gaming
(
amiga
game
development
book
)
(
engadget.com
|
ia
)
3 points
by
bmonkey325
600 days ago
|
2 comments
The computers used to do 3D animation for Final Fantasy VII... in 1996.
(
historical
sgi
irix
playstation
ff7
rpg
development
)
(
substack.com
|
ia
)
1 point
by
bmonkey325
607 days ago
|
discuss
Lua with the MAME debugger for easier retro development
(
development
lua
mame
neogeo
debugging
)
(
mattgreer.dev
|
ia
)
5 points
by
barbeque
610 days ago
|
discuss
Colecovision BASIC compiler: CVBasic v0.1.0
(
colecovision
basic
compiler
cvbasic
programming
retrogaming
development
software
)
(
atariage.com
|
ia
)
2 points
by
bmonkey325
625 days ago
|
discuss
Game Font Forensics
(
historical
game
retro
fonts
forensics
development
analysis
connections
)
(
int10h.org
|
ia
)
7 points
by
bmonkey325
638 days ago
|
discuss
How were the first ZX Spectrum games written?
(
spectrum
sinclair
gamedev
development
cpm
)
(
stackexchange.com
|
ia
)
9 points
by
nickt
646 days ago
|
discuss
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