Two Stop Bitsnew | comments | tags | ask | submitlogin
Making Crash Bandicoot – part 1 (videogame development crashbandicoot playstation innovation design technology) (all-things-andy-gavin.com | ia)
3 points by bmonkey325 408 days ago | 7 comments
  • bmonkey325 408 days ago
    This is a really interesting read. It has a lot of parts (13 all told) and I don’t feel I andserving the community to post all the parts in a sequence. That said when I see an original PlayStation the first thst pops into my pea brain is Crash Bandicoot
    • ghostdancer 406 days ago
      From what I recall it's a fantastic read, have to reread it again. As a nice but much less technical and deep complement you have https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-a...
      • bmonkey325 406 days ago
        This should be posted on the all on its own. I just burned my lunch break with this.
        • ghostdancer 405 days ago
          Sorry for your food, glad you like the post. ;-)
          • bmonkey325 405 days ago
            English is funny. I meant, I spent my lunch break reading the series. No lunch was burned or harmed or eaten in the process.
            • ghostdancer 405 days ago
              At first I understood that but on second read I thought "Ohh, was preparing the lunch and got distracted!" , I went the wrong way. :-)
              • bmonkey325 405 days ago
                Tbh, as French Canadian. Happens more than you know.
lists | rss | source
Search:
Two Stop Bits is a discussion web site about retro computing and gaming.