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  • masswerk 226 days ago | parent | on: Commodore PET 2001 Series
    BTW, here's a link to a more compact overview of the various blog posts:

    https://www.masswerk.at/nowgobang/list/

    • bmonkey325 226 days ago
      Nice. A huge treasure trove of info
  • masswerk 297 days ago | parent | on: PET Globe demo
    It's even better: the crucial parts of the source code are in the article, in plain sight! :-)
  • masswerk 300 days ago | parent | on: PET Globe demo
    [Author of the blog post here.]

    For a more old-school approach, see "Sphere Mapping" by Frédéric Goset.

    http://fredericgoset.ovh/informatique/oldschool/en/spheremap...

    (This may well be why the LLM "knows" about this. May be interesting to compare approaches and variable names. – It's also linked in the article.)

    • bmonkey325 300 days ago
      nice article and nice link. if you want to see videos of the result:

      https://www.youtube.com/watch?v=_aTh5_FTasg

    • qingcharles 300 days ago
      Definitely. I'd actually just read that link before I asked GPT to write the code. I wondered how much of that page, and the various StackOverflow questions on this topic it was combining to create its code.
  • masswerk 390 days ago | parent | on: Wasm translation of PDP-7 Space Travel
    Great! Maybe add the controls and gameplay description to the hosted page, so that users may learn how to interact?
  • masswerk 460 days ago | parent | on: POLF - a 3D game for the Commodore PET
    You can play it in online emulation here:

    1) POLF, PET 2001N with graphics keyboard (turn left/right is actually "," and ";"):

    https://www.masswerk.at/pet/?prg=polf&rom=4&ram=16k&...

    2) POLF, PET 2001/B with business keyboard:

    https://www.masswerk.at/pet/?prg=polf&rom=4b&ram=16k...

    • bmonkey325 459 days ago
      Thanks for this. After playing this for a bit. It feels 3D. I thought my mind was filling in from wolfenstein watching the video. But live - different story. Legit. Cool. 😎
  • masswerk 492 days ago | parent | on: In defense of an old pixel
    The link "Punched-Card Typography" at the bottom really should lead to the original site, which, besides interactive animations [1][2], includes a font editor [3].

    [1] https://www.masswerk.at/misc/card-punch-typography/

    [2] https://www.masswerk.at/misc/card-punch-typography/part2-ibm...

    [3] https://www.masswerk.at/misc/card-punch-typography/editor.ht...

  • masswerk 520 days ago | parent | on: Internal NeXT video
    Notably, this was already much the same situation for the early "professional GUI", like the Xerox Star, or Perq (and, to a certain extent, the LISA, aiming at the low end of that market, centering on general productivity). In the early 1980s, it was really too early for this, without major investments in opening up that market in the first place. (In other words, it was really about the imaginary of what an organization or business was and how it should operate. As it turned out, nothing in this was self-explanatory.) At this stage, Jobs is clearly hoping for that market developing its own momentum, as organizations were becoming aware of the technology. Nevertheless, NeXt still failed, like its predecessors.

    I guess, in the end, nothing substantial really became of that market, with evolving capabilities from the general productivity market eventually swallowing that segment. Which is also pretty much the story of NeXt Step's afterlife in OS X. Notably, and not entirely without irony, the professional GUI was a major prerequisite for this development kicking off, for having commercial GUIs and powerful general productivity appliances, at all, but it was still pretty much doomed to fail, right from the beginning.

    • bmonkey325 520 days ago
      Just adding to your statements …

      It was too damned expensive and wasn’t colour. I saw the demo and thought holy #@$&! But even a Mac IIfx was about half the cost. Colour and had “pro” software. PCs were half of that and ran word and word perfect (and those janky keyboard templates) or 123 and did what business wanted. AutoCAD and pro engineer were about the most pro apps on PCs that anyone ran.

  • masswerk 523 days ago | parent | on: I Was a 1980s Teenage Programmer Part 3: MSX-2
    > My father had switched from Microsoft GW BASIC to Microsoft QuickBASIC around this time on the Olivetti M24. This did away with the need for line numbers and introduced named locations you could GOTO or GOSUB from.

    This inspired me to add a QB preprocessor to the PET 2001 emulator (https://masswerk.at/pet/).

    Since I don't want to be greedy or overly partial to the PET, here is, for all friends of other system, a tiny stand-alone QBASIC-to-BASIC transformer (should be agnostic of any dialects):

    https://masswerk.at/pet/qb-transform/

    • faassen 523 days ago
      Neat stuff!

      I your PET emulator and tried it in Firefox but had trouble (the keyboard buttons didn't seem to work, just in case that's news to you.

      • masswerk 523 days ago
        Hum, I'm actually developing und testing this Firefox first. – Maybe a case of bit gremlins in the wire? (Try a force reload: CTRL/Command+SHIFT+R.)

        Also mind that there are certain differences, when using "Edit mode" and "Games mode". (E.g., in edit mode, the shift keys are sticky, in games mode not.) Moreover, in games mode, the CAPS LOCK key of your physical keyboard acts as a toggle for virtual joystick and numeric key block mappings.

        • faassen 522 days ago
          That's mysterious, as it doesn't work on Firefox at for me. In Chrome after it says "READY" I can use the keyboard below it to things.

          On Firefox I get the "READY" but am then unable to use the keyboard or the drop-downs. When I click on a drop-down and wait for half a minute it might finally show it, but it's unusable. Firefox also regularly comes up with a warning that the page is slowing down Firefox, and the browser indeed seems to be hogging a single core.

          This is in Firefox 126.0 on Fedora 39.

          [update: I tried with safe-mode to disable any extensions but this doesn't make a difference]

          • masswerk 522 days ago
            Hum, this sounds like some kind of memory pressure.

            (This is hard to overcome: the emulator has to render in a 60Hz duty cycle and we're emulating a CPU at 1 Mhz. If sound is enabled, we also have to sample sound at 1 MHz, and resample this to 48KHz digital audio.)

            There seems to be some serious misconfiguration at play, though. For me, this runs on the oldest modern machine, I have around, a 2008 MacPro with the original ATI 256MB graphics card, under Firefox 78.15.0esr quite perfectly. This is probably puny in comparison to your setup.

            I guess, inadequate hardware acceleration may cause similar symptoms. I've seen this in the past (and in different context) with Chrome on older machines, where the frame rate drops to something like 2 or 4 fps, while it keeps up perfectly with hardware acceleration disabled. May be worth a try, maybe FF and your GPU driver do not play well together. Compare: https://support.mozilla.org/en-US/kb/performance-settings

  • masswerk 526 days ago | parent | on: When Steve Jobs Taught Andy Warhol to Make Art on ...
    I've to admit, I don't see computers and Andy Warhol as that perfect match, I have seen it been suggested to be. Warhols' approach to serialization built on this as an industrial process, and this being an industrial process almost exclusively. Graphical computers suddenly made this accessible to individuals. From now on, there was really no difference between a single copy and serial reproduction, as exposed by what became known as the Desktop Publishing revolution. Which pretty much led to Warhol falling out of favor.

    (My impression of that Amiga demo is really more that of Warhol being lost, and realizing that he was going to lose his claim to the machine. Like any great artist, Warhol was reflecting the cultural and productive conditions of his time, and this time was coming to an end, as the gap between the kind of imagery corporations could produce and what was available to individuals was closing.)

    • bmonkey325 525 days ago
      I liken it to the “bicycle for the mind”, it enables more people to do great things - but in the hands of a skilled master it can be quite something.

      At one time artists could only make one of something. Later with 4 colour processes you could make a lot of something so that more persons could have and enjoy the creation. With digitsl even more could enjoy something - created by a master or not.

      • masswerk 525 days ago
        Idk, given that Warhol's mastery was in reproducing – and elevating – that kind of blunt impression, serial corporate imagery was dumping ubiquitously onto the public, the fact that now everyone could produce a false-color image in solarized aesthetic (something that had been previously a complex process, involving various crafts and a certain amount of sloppiness) by 3 clicks anywhere on the screen and send it off to serial reproduction by another click, was not great news.

        To me, the demo has something morbid about it. It's a bit like demoing a generative AI interface with Hayao Miyazaki, showing how everybody can now impersonate his style – and everything that had been sacred to him, like the combination of craftsmanship and imagination to capture a personal expression of a fragile world – by typing a few careless words into a chat prompt. ("Totoro in a vintage seaplane, Miyazaki, award winning, high resolution.")

        • bmonkey325 525 days ago
          I see it in a way but you still had to have eye for composition and style. There are still videos of people wielding MS paint to produce art that awes me and produces something I could never do.

          In the era of dall-e or midjourney feels like a cheat code in comparison.

          • masswerk 523 days ago
            I guess, it's still somewhat similar. For example, producing a posterized image previously involved separating and clamping brightness ranges using orthographic film and expertly judging exposure time, and masking these masks by other masks, or tracing images on masking film, before you could even think of preparing the actual printing process. Notably, both methods involved an interpretation of the image, aesthetic judgement, and expertise, guided by experience how this would behave robustly in a printing process. Now, there is a "posterize image" dialog, which does the same by a single click. – The modern approach is hard to control, though, which may be one of the reasons, we don't see that aesthetic not that much, anymore. It practically vanished from common experience. The impact of "easy to use" technology on our culture and shared imagination is not to be underrated, and may not work out the way, we may have expected.
  • masswerk 530 days ago | parent | on: Japanese Attractions: Kana on the PET 2001
    Author here. – If you know any PET 2001 programs written for the Japanese character ROM, please let me know. (It may be nice to have a demonstration program for the emulator.)

    See: https://www.masswerk.at/contact.php

    • qingcharles 529 days ago
      Interesting! I always wondered what happened with really constrained 8-bit platforms like this when they tried to make them work for complex logographic languages with thousands of characters.

      Also interesting that they chose katakana over hiragana, but perhaps the choice was because katakana is more readable at pixel resolutions? I don't know enough Japanese to know if it was based on a technicality of the language.

      I don't think you mention it, but three of those characters are technically kanji -- the ones for day/month/year that are included.

      Did you get a copy of the actual Jap ROM or did you have to retro-convert a Western ROM?

      • masswerk 528 days ago
        Regarding the character ROM, this can be found at Bob Zimmers' great Commodore 8-bit archive, see: https://www.zimmers.net/anonftp/pub/cbm/firmware/computers/p...

        Regarding kana/kanji – well, my terminology may be fuzzy. But the emulator has "kanji" in the menu…

        Regarding katakana vs hiragana: I guess, the simpler strokes were one of the reasons. Moreover, it seems that in daily use it can be distilled down to more or less the size of the Western alphabet. While there are 46 syllabograms in use, 8-bit computers managed to get away with about half of this. (The Sharp MZ-80 is another example.)

        For fun, have a look at my own attempt at squeezing hiragana into an 8-bit character generator: https://www.masswerk.at/char8/#U3040 (A rendering demo can be found here: https://www.masswerk.at/rterm/ )

        • qingcharles 517 days ago
          They're totally readable, so hiragana is definitely doable at a tiny resolution.
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