- https://github.com/viti95/FastDoom
An optimized Doom for the 386.
- Borg 357 days agoNice. I still play good old DOOM, using source port.
- There's a better Doom hack for 386 without sacrificing too much quality.
- It the walls had plain colors, could the game still be playable? It might save some cycles to boost up the resolution a little...
- Nice, but the FPS amount doesn't seem to change. On IWADS, did you try the FreeDOOM ones? Here you cat get (via gopher sorry) a daily build I made for FreeDOOM and Blasphemer (Free replacement for Heretic) in a zip file:
gopher://texto-plano.xyz/9/~anthk/doom/wads.zip
freedoom1.wad and freedoom2.wad are the Doom and Doom II IWAD replacements, freedm.wad it's for multiplayer matches.
- Sadly, they got released under a propietary license, you can't neither freely share or sell them, nor use the code for your own personal projects. OTOH, you have Calypso and Tristam Island, where the games are written for the Z3 version of the machine with Puny Inform (Something like Inform 6 library 'lite edition' for 8 bit computers), thus, they will run everywhere and you can use the code of both games under the same terms if you want to write your own text adventure.
- Another TR implementation, cool. Hope it runs with OpenGL 2.1, as I didn't have lots of luck under OpenTomb, and compiling OpenLara it's very sketchy.
For more libre game engine reimplementations: https://osgameclones.com
For a lot of cases, the libre engine it's far better than the original one. For instance, Exult for Ultima VII or ScummVM, which today runs far more stuff than Lucas Arts and Sierra games.
- I'd love this running on Executor to fix the disk images mounted (or extracted) under Unix.
- I always remember the 2.4 releases as 'multimedia' bound. Xawtv/Alevt and TVTime, XMMS with MP3 support thru PLF/packman or 'non-free' repos, Xine vs MPlayer battles, Wine being able to run Max Payne and Deus Ex at native speeds...
- I didn't live thru it but in the 90's I liked retro ADs from the 80's Reader Digest's magazine from my dad and I saw stunning and odd technologies like the Vectrex being advertised. I love the vector graphics; for a racing game at night they are ideal.
The Tour of France one it's cool too.
- More
On new 8bit games, Calypso and Tristam Island already ran on those perfectly fine, they are modern games built for the z3 version of the machine with Puny Inform.
Also the IF archive has tons of intepreters for Amiga, Atari, Palms, TRS's, Acorn Machines, the Game Boy (z3), Emacs (yes, the editor)...