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  • anthk 522 days ago | parent | on: Infocom’s ingenious code-porting tools for Zork an...
    There already were projects like ozmoo, this is redundant.

    On new 8bit games, Calypso and Tristam Island already ran on those perfectly fine, they are modern games built for the z3 version of the machine with Puny Inform.

    Also the IF archive has tons of intepreters for Amiga, Atari, Palms, TRS's, Acorn Machines, the Game Boy (z3), Emacs (yes, the editor)...

  • anthk 529 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    https://github.com/viti95/FastDoom

    An optimized Doom for the 386.

    • Borg 528 days ago
      Nice. I still play good old DOOM, using source port.
  • anthk 529 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    There's a better Doom hack for 386 without sacrificing too much quality.
    • Frenkel 528 days ago
      There's a 32-bit build of Doom8088. It's twice as fast as the 16-bit build.
  • anthk 529 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    It the walls had plain colors, could the game still be playable? It might save some cycles to boost up the resolution a little...
    • Frenkel 529 days ago
      https://youtu.be/KEhIwLZ06dc
      • anthk 529 days ago
        Nice, but the FPS amount doesn't seem to change. On IWADS, did you try the FreeDOOM ones? Here you cat get (via gopher sorry) a daily build I made for FreeDOOM and Blasphemer (Free replacement for Heretic) in a zip file:

        gopher://texto-plano.xyz/9/~anthk/doom/wads.zip

        freedoom1.wad and freedoom2.wad are the Doom and Doom II IWAD replacements, freedm.wad it's for multiplayer matches.

        • Frenkel 527 days ago
          With texture mapped walls I get 7 frames per second in 86box, with mono color walls I get 10 frames per second.
          • anthk 522 days ago
            Oh, cool. I guess some items such as buttons could be redesigned as a single or double rectangle with single pixels and keeping the walls as simple colours as before.
  • anthk 530 days ago | parent | on: Wiby - A search engine for older style pages.
    Also:

    http://68k.news

    http://search.marginalia.nu

  • anthk 530 days ago | parent | on: Source to all infocom text adventures
    Sadly, they got released under a propietary license, you can't neither freely share or sell them, nor use the code for your own personal projects. OTOH, you have Calypso and Tristam Island, where the games are written for the Z3 version of the machine with Puny Inform (Something like Inform 6 library 'lite edition' for 8 bit computers), thus, they will run everywhere and you can use the code of both games under the same terms if you want to write your own text adventure.
  • anthk 533 days ago | parent | on: TR1X: An Open Source Implementation of Classic Tom...
    Another TR implementation, cool. Hope it runs with OpenGL 2.1, as I didn't have lots of luck under OpenTomb, and compiling OpenLara it's very sketchy.

    For more libre game engine reimplementations: https://osgameclones.com

    For a lot of cases, the libre engine it's far better than the original one. For instance, Exult for Ultima VII or ScummVM, which today runs far more stuff than Lucas Arts and Sierra games.

    • Screwtapello 532 days ago
      I spent some time looking into it a few months ago, and TR1x was easily the least sketchy and most reliable of all the engine re-implementations I could find, probably because it's based on a decompilation rather than completely from scratch.
      • anthk 530 days ago
        Well, I meant about the build process on OpenLara; too complex to follow and it used c++ which was hard to fix some compiling errors. The easier one uses GL 3.3 and that was a no-no in my netbook, which supports up to GL 2.1.
  • anthk 540 days ago | parent | on: Fix-a-Fork — Beta Testers Needed
    I'd love this running on Executor to fix the disk images mounted (or extracted) under Unix.
  • anthk 553 days ago | parent | on: The History of Slackware
    I always remember the 2.4 releases as 'multimedia' bound. Xawtv/Alevt and TVTime, XMMS with MP3 support thru PLF/packman or 'non-free' repos, Xine vs MPlayer battles, Wine being able to run Max Payne and Deus Ex at native speeds...
  • anthk 554 days ago | parent | on: Vectrex
    I didn't live thru it but in the 90's I liked retro ADs from the 80's Reader Digest's magazine from my dad and I saw stunning and odd technologies like the Vectrex being advertised. I love the vector graphics; for a racing game at night they are ideal.

    The Tour of France one it's cool too.

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