I spent some time looking into it a few months ago, and TR1x was easily the least sketchy and most reliable of all the engine re-implementations I could find, probably because it's based on a decompilation rather than completely from scratch.
- anthk 358 days agoWell, I meant about the build process on OpenLara; too complex to follow and it used c++ which was hard to fix some compiling errors. The easier one uses GL 3.3 and that was a no-no in my netbook, which supports up to GL 2.1.