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Doom8088: Doom for 16-bit DOS computers (286 msdos game doom ibmpc 8088) (github.com | ia)
11 points by viler 579 days ago | 14 comments
  • Borg 579 days ago
    Ugh, thats crazy stuff.. I remember playing DOOM on my 386DX40 and peformance was not good. I had to reduce screen size and do double pixels. 486SX25 peformed much better, especially when I overclocked it to 33MHz.
    • anthk 577 days ago
      https://github.com/viti95/FastDoom

      An optimized Doom for the 386.

      • Borg 576 days ago
        Nice. I still play good old DOOM, using source port.
    • anthk 577 days ago
      There's a better Doom hack for 386 without sacrificing too much quality.
      • Frenkel 575 days ago
        There's a 32-bit build of Doom8088. It's twice as fast as the 16-bit build.
    • bmonkey325 578 days ago
      Amazing hack. Definitely in the amazing it even works category.
  • dfarquhar 578 days ago
    VGA or MCGA only, so I won't be loading this up on my Tandy 1000 next to the 8088 version of Wolf3D.
    • Frenkel 577 days ago
      I've made a quick hack that should work on a Tandy 1000 and it looks like this: https://www.youtube.com/watch?v=2RdrLXblnlU With CGA graphics it looks like this: https://www.youtube.com/watch?v=FUEcr7XnbuA And in monochrome: https://www.youtube.com/watch?v=5o3rYTZt6BM

      Seriously, proper Tandy / CGA / EGA / Monochrome graphics is on the to-do list.

  • anthk 577 days ago
    It the walls had plain colors, could the game still be playable? It might save some cycles to boost up the resolution a little...
    • Frenkel 576 days ago
      https://youtu.be/KEhIwLZ06dc
      • anthk 576 days ago
        Nice, but the FPS amount doesn't seem to change. On IWADS, did you try the FreeDOOM ones? Here you cat get (via gopher sorry) a daily build I made for FreeDOOM and Blasphemer (Free replacement for Heretic) in a zip file:

        gopher://texto-plano.xyz/9/~anthk/doom/wads.zip

        freedoom1.wad and freedoom2.wad are the Doom and Doom II IWAD replacements, freedm.wad it's for multiplayer matches.

        • Frenkel 575 days ago
          With texture mapped walls I get 7 frames per second in 86box, with mono color walls I get 10 frames per second.
          • anthk 569 days ago
            Oh, cool. I guess some items such as buttons could be redesigned as a single or double rectangle with single pixels and keeping the walls as simple colours as before.
  • bmonkey325 579 days ago
    Demo game play.

    https://youtu.be/DQr-xqS3n4c?si=KsQf3pvniKaszPy

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