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  • viler 9 days ago | parent | on: There is no such thing as a 3.5 inch floppy disk
    A link to the original page with the actual explanation could've been nice, but all the osnews 'commentary' adds is cringe.

    I mean, I'm in a metric country, but this is the sort of thing that makes me want to start quoting disk sizes in Roman stadia or maybe Egyptian royal cubits, just to watch this real-life 'Ackchyually' Guy froth about it.

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    • bmonkey325 9 days ago
      I feel your pain. Allegedly Canada is metric too. But some things hold over from the dark times. Housing. Food. Personal weight. Inside temperature is imperial. Outside temperature is metric.
      reply
  • viler 12 days ago | parent | on: A Lost IBM PC/AT Model? Analyzing a Newfound Old B...
    Someone on HN reminded me of how they went about making the XT/370 and AT/370: they wanted a 32-bit "mainframe on a chip", so they got the Motorola guy who wrote the 68K microcode to create a customized pair of 68K CPUs which implemented the System/370 instruction set. Then they similarly modified an Intel 8087 for the FPU, plopped all 3 on a card, and put that into a standard XT or AT.

    (https://www.cpushack.com/2013/03/22/cpu-of-the-day-ibm-micro...)

    reply
    • bmonkey325 12 days ago
      Holy. That’s inane. But completely on brand for IBM.
      reply
  • viler 114 days ago | parent | on: 16colo.rs: ANSI/ASCII art archive
    I'd mention that you can and should append `artist/viler` to the url, but that would be a gross and shameless plug ;)
    • bmonkey325 114 days ago
      All in Colour and great artistry. I will gladly recommend anyone here visit this page specificially : https://16colo.rs/artist/viler

      I like this one a lot. Gives Duke Nukem Vibes... https://16colo.rs/pack/mist1120/VILER-TDC17.ANS

  • viler 130 days ago | parent | on: Fonts Before Mac
    Curious... I was just trying to extract some typefaces from Coherent for the Commodore 900 (as you do :-)), and the 'Gacha' font shows up there too, so apparently Apple weren't the only ones to borrow from Xerox Smalltalk.

    Now I gotta know where 'Bocklin' comes from, since that's another font which the Twiggy Macs and C900 Coherent have in common, but it's not in that Smalltalk list...

  • viler 149 days ago | parent | on: Interview with 80s Computer Nerd
    I remember an "interview with an ffmpeg enthusiast" which hit incredibly close to home with me. :-D
    • bmonkey325 148 days ago
      Ffmpeg devs are in it for the love of the game:

      Patch added to support sanm codec31/c332 decoding as used on the Sega-CD release of Rebel Assault 1 from 1993.

      FFmpeg aims to play every video file ever made. —-

      https://x.com/ffmpeg/status/1931128047358578954?s=61&t=t...

  • viler 155 days ago | parent | on: Love Spreadsheets? Meet Their Inventor
    The title had me hoping to meet the inventor of "love spreadsheets"... a tool that a certain coworker of mine would probably use for courtship maintenance.

    Anyone ever try Dan Bricklin's Demo Program? That was his next venture post-VisiCalc, apparently a PC utility for designing text-mode screen mockups and workflows, and making them into product demos. Magazines were crammed with adverts for it for a while, but I don't know if it ever went anywhere.

  • viler 168 days ago | parent | on: The Manx catalog website knows about 22,060 comput...
    I suppose it can be crawled like any other website, since it's a collection of links - manx-docs doesn't host any of the manuals.

    As such it can be bitten by the usual link rot problem, but at least it has multiple links for each entry, which should minimize that. Where no digitized copies are known to exist, the entry is listed without links - but that's still a good thing to have, for those with the means to do something about it.

  • viler 171 days ago | parent | on: Superauthenticity: Computer Game Aspect Ratios
    I'd say that a correct aspect ratio is part of the baseline for authenticity - nothing 'super' about it. But we clearly live in a world where most people don't see a dang thing wrong with 4:3 content smeared all the way across their widescreen TVs, so admittedly I'm the odd man out. :)

    A better approach would be to derive the ratio from known signal timings, and from comparisons to actual monitor output (or photos of such) where applicable, rather than subjective judgment calls about how particular games look... but any attention being paid to this stuff at all is a good thing.

    What more people need to be aware of is how to properly aspect-correct their retro gaming video footage for uploading and streaming...

    • qingcharles 166 days ago
      The output isn't the whole story, though. For instance, with Spy vs. Spy the graphics were made on one system and then ported to another system with no regard of the aspect ratio of the port. So it can definitely be that the video output of the system should be 4:3, but the game itself should actually be viewed in a different ratio specific to that title.

      Also, this article doesn't go into it, but there is a problem taking screenshots and video recordings of games from emulators because they don't usually embed the aspect ratio into the media file. So when they files are viewed on the Web they look wrong. I did some tests with this recently -- YouTube supports AR metadata. More tests here: https://bsky.app/profile/pekkavaa.bsky.social/post/3lbyzru2e...

      • viler 165 days ago
        You could make the argument that if the port was originally released that way, then it's 'authentic' enough to emulate it the same way on that particular target system. But yep, I can see why the squashed and stretched graphics would bother people, even if they match the experience on the actual hardware. The thing is, it's a bit of a slippery slope, because sooner or later you come across a case where some of the art was made on system A, and some on system B (with a different aspect ratio) to tweak or flesh out the port, or whatever. So some circles turn out perfectly round, while others are ellipsoid... and then whatcha gonna do? :) (IIRC the first Star Control suffers from this, although I could be thinking of something else here.)

        100% agreed on the screenshot/video issue; that's kinda what I meant at the end of my last post. I've also discovered that Youtube respects PAR/DAR metadata, but I find it more useful to actually scale the video myself before uploading, by appropriate X/Y factors. That lets you sidestep the issues you commonly get when you leave the scaling to the YT backend/frontend, like blur and incorrect gamma... (and if your source is RGB, it's also a good idea do the YUV conversion yourself while you're at it.)

  • viler 182 days ago | parent | on: Desktop Icons of Yore
    Yore ain't a bad place to be. (Bon Scott impression optional)
  • viler 186 days ago | parent | on: Honest and Elitist Thoughts on Why Computers Were ...
    But that passage doesn't refer to the original Mac. It describes notions that started becoming commonplace around 2000, and the end of that paragraph specifically differentiates them from the Mac Classic era.

    About the argument in general, the false premise would be that the set of things which "actually matter" applies universally. It's not a question of what exactly matters, but _to whom_. There are different types of users, and the pretense of always knowing what's good for all of them better than those users themselves is certainly not unique to one person's approach... even if Jobs' personality could make it appear as if he had it worse than most others in the industry.

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