Two Stop Bitsnew | comments | tags | ask | submitlogin
  • ghostdancer 43 days ago | parent | on: ZX81 emulator for iOS can emulate the infamous wob...
    That's some way to relive the trauma, add to that at least in my case that the tape was also a hit or miss, wonderful afternoons retyping things in that lovely keyboard. AAAAAAAAAAAAAAAAAAAAARGH!
    reply
  • ghostdancer 92 days ago | parent | on: How Apple’s ‘1984’ Super Bowl commercial changed a...
    In Spain we had to watch it in the news programs that went all crazy about it for a couple of days.

    It's sad how things have changed, now we have the Apple CEO bowing like the rest.

  • ghostdancer 179 days ago | parent | on: Building Tempest Like It's 1980 Again
    Nice selections both of you. Mines would be in no specific order: Battlezone. Asteroids. Pacman. Tempest. Pole Position.

    BTW, even if those are my favorites I'm really bad playing them.

    • ddingus 176 days ago
      Your addition of Battlezone made me remember the Cinematronics games!

      Star Castle, Armor Attack, Tail Gunner (I think), and both vector goodness and real sound, full with bass notes front and center.

      • bmonkey325 176 days ago
        Yes! All correct. Don’t forget Rip Off. The ultimate two player coop
        • ddingus 174 days ago
          YES! 8 had forgotten that one. Good grief it was a lot of fun.
    • bmonkey325 179 days ago
      Nice. I spent lots of money on all of these games

      Bad. Lol. I think I got to red levels on Tempest once. Maybe twice. I still play play because it’s fun. My top score on asteroids is in the 70,000. And I’m sure I never completed any run on outrun despite owning the actual standup for a couple of years.

      • ddingus 176 days ago
        "Because it's fun"

        Damn right.

  • ghostdancer 184 days ago | parent | on: Sinclair ZX81 - 3D Monster Maze Disassembly
    As an owner of a ZX81 at the time it's difficult to explain what it was 3d Monster Maze at the time, first it was rare/unusual to have a computer at home, 2nd what they did with the game as simple as it looks today , graphics, gameplay etc .. was incredible.
    • seclorum 169 days ago
      In that era, I had first seen a 2D 'computer maze' game on teletype (i.e. paper) terminals of the student friends I knew, who were learning mainframe things at home in a period (70's/80's) before computing got personal.

      We kids weren't allowed to play that game much (better, Chess), since it emitted reams and reams of updates, but there was always about a 60cm pile of green teletype paper around, for re-using with a different colour ink ribbon ..

      Seeing it on a ZX81 in this manner is just glorious!

      And now, watching my kids playing Counter Strike in the background while I hack on some playDate thing or two .. what a change in resolution.

  • ghostdancer 317 days ago | parent | on: Can it run Doom?
    Just seen something of interest for this post.Doom running on a camera. https://hachyderm.io/@thomasfuchs/112678325976882369
    • bmonkey325 317 days ago
      Not kidding. I was floored watching the YouTube clip.
  • ghostdancer 374 days ago | parent | on: Galagino - ESP32 Arcade Emulator
    That link is pure really exhaustive. +1
  • ghostdancer 385 days ago | parent | on: Descent 3 has been made open source
    You should try the version with updated engine and graphics. https://www.hard-light.net/ It has a nice modding community.
  • ghostdancer 389 days ago | parent | on: bsp2wrl — The Quake to VRML Converter
    VRML, remember when was the hype, everything was going to be 3D. There were plugins for the web browser, but it didn't worked out it was slow as hell as internet at that time was limited (slow AF). "Jurassic Park" and "Hackers" movies with 3D file browsers, really nice but of less practical that the 2D representation.
  • ghostdancer 392 days ago | parent | on: Making Crash Bandicoot – part 1
    From what I recall it's a fantastic read, have to reread it again. As a nice but much less technical and deep complement you have https://www.polygon.com/2017/6/22/15820540/crash-bandicoot-a...
    • bmonkey325 392 days ago
      This should be posted on the all on its own. I just burned my lunch break with this.
      • ghostdancer 391 days ago
        Sorry for your food, glad you like the post. ;-)
        • bmonkey325 391 days ago
          English is funny. I meant, I spent my lunch break reading the series. No lunch was burned or harmed or eaten in the process.
          • ghostdancer 391 days ago
            At first I understood that but on second read I thought "Ohh, was preparing the lunch and got distracted!" , I went the wrong way. :-)
            • bmonkey325 391 days ago
              Tbh, as French Canadian. Happens more than you know.
  • ghostdancer 407 days ago | parent | on: PINNACLE A modern tribute to the 1986 classic, Th...
    I played it on the speccy too. It looked incredible when you read that it had 10000 levels. And also recalled that after a month or so all the codes were appearing on the magazines at the time. Beautiful absorbing game.
    • nickt 407 days ago
      The Wikipedia article states, “The Sentinel has no ending sequence; upon completion of the last level, the player is looped back to level 1. When questioned about this, Crammond said he never thought anyone would go so far as to finish the game”

      That’s a fun reward!

  • More
lists | rss | source
Search:
Two Stop Bits is a discussion web site about retro computing and gaming.