I'm really curious about the tech in this game, and this is for sure an adventure in architecture like no other - so I'll enjoy doing those notebooks and getting as far as I can to my own builds running, next time I'm in the 'lab kind of mood.
What's really fascinating, is all the modding that has already started on this. Those of us who have really, really fond memories of Tempest, Back In The Day™, are sort of getting our minds blown, that the source is not only available, the PDP11 is there for the taking, and MAME can give you that ol' happy feeling, but also there are new versions not just to be played, but to be made .. SVG to playable tunnel, wtf?! Delightful!
Kinda neat, imho. I think this aspect of the retro- scene is one of the reasons its so compelling - and important - as it quite clearly demonstrates that technology doesn't get old - its users do. There is always a new way to apply technology, even if it was created 'ages' ago ..
All these games have simple dynamics that play out in interesting ways. KABOOM! is on the list for one reason in common with all these games, and that is the game ramps up to real human limits.
Flat out, not everyone can play these games to their potential.
The other common attribute all these have in common is they all can trigger what I call, "the trance" and I have heard others call, "The Zone." Basically, the world kind of fades away, leaving the game and you in a state where thought is action!
And that state is very highly addictive.
It also changes a person in subtle ways. When we reach that state, we become aware of our minds in a way not too many experiences can bring on.
Those simple dynamics in combination is where the magic lives! Each enemy has agency of sorts, and behaves in specific ways too.
All of that makes the game playable. If it were more random, it would just be frustrating. Some things are random, spawn points and such, but the rest is governed by rules intended to just punish the player while taking them to human limits!
There is something like magic at work with Kaboom! It is one example I show people what racing the beam means. The game is simple and the graphics are crisp. All good, buy then we get to motion...
That is compelling and fast! Too fast for some people.
Bad. Lol. I think I got to red levels on Tempest once. Maybe twice. I still play play because it’s fun. My top score on asteroids is in the 70,000. And I’m sure I never completed any run on outrun despite owning the actual standup for a couple of years.
What's really fascinating, is all the modding that has already started on this. Those of us who have really, really fond memories of Tempest, Back In The Day™, are sort of getting our minds blown, that the source is not only available, the PDP11 is there for the taking, and MAME can give you that ol' happy feeling, but also there are new versions not just to be played, but to be made .. SVG to playable tunnel, wtf?! Delightful!
Kinda neat, imho. I think this aspect of the retro- scene is one of the reasons its so compelling - and important - as it quite clearly demonstrates that technology doesn't get old - its users do. There is always a new way to apply technology, even if it was created 'ages' ago ..
vvv
https://mastodon.social/@mwenge/113472094448149217
TEMPEST
ROBOTRON
DEFENDER
ASTEROIDS
KABOOM!
All these games have simple dynamics that play out in interesting ways. KABOOM! is on the list for one reason in common with all these games, and that is the game ramps up to real human limits.
Flat out, not everyone can play these games to their potential.
The other common attribute all these have in common is they all can trigger what I call, "the trance" and I have heard others call, "The Zone." Basically, the world kind of fades away, leaving the game and you in a state where thought is action!
And that state is very highly addictive.
It also changes a person in subtle ways. When we reach that state, we become aware of our minds in a way not too many experiences can bring on.
Those simple dynamics in combination is where the magic lives! Each enemy has agency of sorts, and behaves in specific ways too.
All of that makes the game playable. If it were more random, it would just be frustrating. Some things are random, spawn points and such, but the rest is governed by rules intended to just punish the player while taking them to human limits!
Awesome gaming if you ask me.
Defender/stargate. I think I actually played the sequel more.
Galaga
Outrun
Xevious
Star Wars/ESB
There is something like magic at work with Kaboom! It is one example I show people what racing the beam means. The game is simple and the graphics are crisp. All good, buy then we get to motion...
That is compelling and fast! Too fast for some people.
BTW, even if those are my favorites I'm really bad playing them.
Star Castle, Armor Attack, Tail Gunner (I think), and both vector goodness and real sound, full with bass notes front and center.
Bad. Lol. I think I got to red levels on Tempest once. Maybe twice. I still play play because it’s fun. My top score on asteroids is in the 70,000. And I’m sure I never completed any run on outrun despite owning the actual standup for a couple of years.
Damn right.
Part 1:
https://youtu.be/BjsVSEbXDOM?si=2zWTuPWkeCBqqzDo
Part 2:
https://youtu.be/jDshLbzGWh8?si=NeaCYllMFnX0B5bI
Part 3:
https://youtu.be/uSlerZqggKo?si=CJZqhcISuOks1EWM