- Is there any Gamecube emulator of note besides Dolphin?
- There's another (less complete, but maybe more detailed?) attempt to annotate the Hacker Test here: https://github.com/hwayne/hacker-test-history
- Things in this video:
- a brief tour of HyperCard and how the original Mac version of the game works
- how to deprotect the game and open it in the regular HyperCard editor
- Some fun development tools, and cut content found in the game's code
- The HyperCard protection password revealed after thirty years
Also check the comments for a confirmation from Rand Miller himself!
- qingcharles 107 days agoSounds awesome. Gonna watch this now.
- It was really interesting to read about the history of the jungle genre, and hear some examples, but I was hoping for a bit more about why jungle was so well suited to 90s games. My guess was going to be that jungle as a genre is so heavily sample based, and the 1990s was when game hardware became powerful enough to play samples (not just beeps and FM synthesis), with decent polyphony and fidelity, in complex sequences. Not many other styles of music are built in quite that way, so jungle was a natural fit.
The article does talk about the availability of CD audio being a factor, but that doesn't explain the N64, nor why jungle specifically (lots of genres benefit from the availability of CD audio).
- Thank you for the OP for sharing our blogpost. And I agree, I will expand to include more info on the why jungle was a good choice (besides good timing).
- This was such a well-written article. Thank you so much.
I was working in game dev in the UK in this era, and I can tell you, all the devs, artists, musicians were mostly listening to what is now called EDM. I was in charge of music tooling at one point, but never had the chance to sway the music to some 180bpm DnB lol
- This is the pixel font editor featured in Marcin Wichary's recent talk about the history and beauty of pixel fonts: https://www.youtube.com/watch?v=SDI8ubVZi7w
- Since I wrote that article, I think MAME has learned a slightly more convenient way of interacting with PTYs, but I never got around to investigating again.
- It's cool that USB PD means that a simple active connector and a standard USB power supply can replace all kinds of historical power supply adapters. However, it's kind of a drag that now there's a bunch of USB connectors that are invisibly incompatible - some USB power supplies support the Power Delivery protocol, some don't, and I don't know if it's safe to plug one of these "needs Power Delivery" devices into a power supply that does not support it.
How terrible an idea would it be to make an adapter that boosts the un-negotiated 5V that USB provides up to the 15V that (apparently) the IIc requires?
- > ASP IDENTIFIER: If you are an ASP author, we recommend that an "" identifying mark be added after the version number, to identify your product as an ASP-authored product.
Hmm... I think something got lost in translation. :/
- One of the pages on that site includes a video of somebody demonstrating a precursor to Microsoft Encarta ("Microsoft Multimedia Encyclopaedia") running on Windows 1.0 in 1987:
https://blueosmuseum.com/videos/video.php?v=msmmen
This thing has full-motion video and 3D graphics while the Windows title-bar and menu-bar are visible on-screen, and I don't understand how that was possible. PCs in 1987 wouldn't have had the power to do all that in software. I can maybe imagine something like a VideoCD with MPEG1 videos might store and play back video, but then how would it be composited with the Windows GUI? A decade later I had a Super VGA card with hardware video scaling, but in 1987?
- As a historical note. A lot of video/audio in this era was laserdisc.I worked on a touch screen playback system that used laserdisc. In 1988 this was state of the state of the art . The same system was in the awesome gsme DragonsLair, Space Ace, and. M.A.C.H. 3
Digital video was quite a number of years out:
Autodesk flic came out in 89/90. - the famous jolt cola can
Apple shipped QuickTime in late 91
Microsoft shiipped VfW in 1992
Mpeg1 chipsets became common in 1993
- Apologies but Microsoft hack tricked you.
1) the video is in mode h 320x200x8. - not a lot of data to move. Even. Then.
2) The title and scrolls bars are fake and fixed like a tv border., like you maximized your browser window. (Not f11 full screen mind you). Stating at 1:15 you see paints and updates inside the window but no scrolling.or other windows.
3 ) The bouncing cube isn’t being streamed back. It’s just a bouncing cube demo trying to one up the Amiga bouncing ball. The cube is bouncing but if yiu look at the face of each cube its static texture map . At the 0:50 you can see a mouse appear and the clicks perturb the trajectory that means it’s not recorded or decoded video.
4) All the other image of JFK etc are just bmps being decoded like web gifs
- If it's not actually a decompilation, allowing developers to go in and remove N64 hardware assumptions baked into the original code, isn't this basically just an emulator?
- @ondono is correct in their summary …. There is a fuller discussion in the ### How It Works section in the n64Recomp repo.
- Not an expert, but from what I see the code is being recompiled for the new platform, so no, this is not an emulator. Emulating would require running the original binary on top of a virtual representation of the console in question.
Decompilations OTOH are work-intensive recreations of the source code, and people expect this recreation to have certain resemblance to the original (unavailable) code. This tool doesn't do this.
It grabs the binary "translates" it to C by using some clues to restore some of the structure, but it's C output is basically unreadable for humans. This output is then piped into a compiler for the target platform together with the pulled assets.
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