When the game Beyond Zork starts up, it asks the Z-Machine interpreter what platform the interpreter is running on. If it's a platform that supports graphics, the game uses a custom font to draw an on-screen map; if it's a platform that only supports text, it does not try to draw the on-screen map. If it's a VT220, it uses the VT220's built-in special characters to draw the map.
Probably nobody was buying a special VT220 edition of Beyond Zork, I think that version was used by the developers working at Infocom, who did their work on a minicomputer and terminals. I believe it was a VAX, rather than a Unix minicomputer, but it wouldn't surprise me if the Unix Z-Machine interpreter had a similar story behind it.
The Infocom dev machine was a DECSystem 20 (PDP-10 architecture) until circa 1988, when they ported tools to the 68020-based Mac II.
I expect they thought the Unix source would be a good basis for future non-Unix development; comments in the source itself allude to this possibility; I’m just wondering if it was used in any shipping product. I suspect it wasn’t.