Thank you for the OP for sharing our blogpost. And I agree, I will expand to include more info on the why jungle was a good choice (besides good timing).
This was such a well-written article. Thank you so much.
I was working in game dev in the UK in this era, and I can tell you, all the devs, artists, musicians were mostly listening to what is now called EDM. I was in charge of music tooling at one point, but never had the chance to sway the music to some 180bpm DnB lol
Great stuff! I was speaking to one of the developers from Psygnosis (they worked in the MS-DOS port of Wipeout) and he also mentioned the same thing. And living in London for some years it was clear that jungle and drum'n'bass just fit the place.
I was working in game dev in the UK in this era, and I can tell you, all the devs, artists, musicians were mostly listening to what is now called EDM. I was in charge of music tooling at one point, but never had the chance to sway the music to some 180bpm DnB lol