It was really interesting to read about the history of the jungle genre, and hear some examples, but I was hoping for a bit more about why jungle was so well suited to 90s games. My guess was going to be that jungle as a genre is so heavily sample based, and the 1990s was when game hardware became powerful enough to play samples (not just beeps and FM synthesis), with decent polyphony and fidelity, in complex sequences. Not many other styles of music are built in quite that way, so jungle was a natural fit.
The article does talk about the availability of CD audio being a factor, but that doesn't explain the N64, nor why jungle specifically (lots of genres benefit from the availability of CD audio).
I was working in game dev in the UK in this era, and I can tell you, all the devs, artists, musicians were mostly listening to what is now called EDM. I was in charge of music tooling at one point, but never had the chance to sway the music to some 180bpm DnB lol