From the post:

> The industry wants to eliminate friction, but without friction there can be no spark.

> "Spark" is what I felt struggling against a hyper-strict budget during my publishing days. I found it when examining the depth of Deluxe Paint in the animation controls. It is what I felt when I overcame the Y2K bug in Superbase. I felt it again just now as I realized the lathe solution while waiting for the boolean to finish. Each little struggle forced me to shift my frame of mind, which revealed new opportunities.

> If my very first thought is brought to life instantly, with no artistic struggle (one hour of prompting is not a struggle), then why ever "waste time" thinking of second options? Or alternate directions? Even, heaven forbid, throwing ideas away? These common creative pathways are discouraged in a modern computing landscape.