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CAD-3D on the Atari ST (atarist) (ghost.io)
7 points by starac 3 days ago | 3 comments


  • ChristopherDrum 3 days ago
    Dang, I'm too slow to post my own work! lol Thanks for sharing it, @starac.
    reply
    • starac 2 days ago
      You are very welcome. As a former Atari ST owner, I couldn't allow this fine article to go unnoticed...
      reply
  • Cosi 2 days ago
    From the post:

    > The industry wants to eliminate friction, but without friction there can be no spark.

    > "Spark" is what I felt struggling against a hyper-strict budget during my publishing days. I found it when examining the depth of Deluxe Paint in the animation controls. It is what I felt when I overcame the Y2K bug in Superbase. I felt it again just now as I realized the lathe solution while waiting for the boolean to finish. Each little struggle forced me to shift my frame of mind, which revealed new opportunities.

    > If my very first thought is brought to life instantly, with no artistic struggle (one hour of prompting is not a struggle), then why ever "waste time" thinking of second options? Or alternate directions? Even, heaven forbid, throwing ideas away? These common creative pathways are discouraged in a modern computing landscape.

    reply
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