For the day job, I burned several months working on weather visualizations in VRML.
As noted, it was slow AF. In the end openGL native clients won out. Just a superior experience in terms of interactivity. The pipeline was just better suited OpengL and direct X. Games sold thr hardware and us propeller head scientists were happy to take advantage
As noted, it was slow AF. In the end openGL native clients won out. Just a superior experience in terms of interactivity. The pipeline was just better suited OpengL and direct X. Games sold thr hardware and us propeller head scientists were happy to take advantage