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1995 Programming on the Sega Saturn (historical sega saturn game development 1995) (cowboyprogramming.com | ia)
7 points by bmonkey325 491 days ago | 3 comments
  • qingcharles 462 days ago
    So I was really into emulation and was working as a pro game dev just down the road from PsyQ in 1996. I went to visit them and they gave me a tour. They had all these super early prototypes of the Saturn, Megadrive, PS1.. every console you could think of, they had probably the first prototypes of every unit. I remember the "Pizza Box" 32X and a PS1 proto they called "The Refrigerator".

    They gave me a Mega CD prototype, now lost sadly. They also said they had a warehouse with almost 200 SNES dev kits.. did I want them all for free? SURE! They called the warehouse only to find out they'd sent them all to the rubbish tip the day before :(

  • Screwtapello 491 days ago
    > We do not use C++, as I was told it produced prohibitively large object files. However I have not experimented with this, and those // comment would be useful. Feel free to experiment.

    Thank goodness line-comments were added to C99!

    • qingcharles 462 days ago
      lol the only feature of C++ used by a lot of game devs in the 90s - // comments :p
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