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  • ddingus 733 days ago | parent | on: Undocumented Z80 documented (2005) (pdf)
    I found this to be super informative. Ty
  • ddingus 733 days ago | parent | on: Apple, Atari, and Commodore, oh my! Explore a delu...
    Same. For me, that is Apple 2, Atari.

    C64, Color Computer 3 are on my to do list.

    • djr 732 days ago
      Well, that is why I have a C64 and an Amiga 500.

      The five other C64s an Amiga 500, 500+ and 1200, Amstrad CPC6128, Macintosh FDHD, LCII, Apple G4, Apple G5, Atari ST and every console are all illusions... nope nothing to see.

      To be fair, I love repairing and exploring the old software more than cupboard space.

      edit: forgot about the Dragons and the Apple IIs...

  • ddingus 734 days ago | parent | on: A Version of Future Crew's Second Reality for Appl...
    Nice work!
  • ddingus 737 days ago | parent | on: Cathode-Retro: A collection of shaders to emulate ...
    These are respectable! In particular, I enjoyed the shadow mask.
  • ddingus 743 days ago | parent | on: Woz is in the hospital
    Get better Woz :(
  • ddingus 744 days ago | parent | on: Stunt Car Racer for the Apple II
    One thing about the Apple many may not consider is there are no wait states in the video system. The CPU gets one clock phase, the video system gets the other.

    The net result is one does get the full 1Mhz available.

    On a C64, for example, the clock is very similar, but the CPU is halted a lot for video DMA to happen. Now, that DMA is for redefinable character graphics and sprites, so it is worth the wait because the CPU would be much slower.

    The end result is doing all bitmap graphics on a C64 seems very slow compared to doing the same thing on an Apple ][ computer.

    The other thing in play is Apple programmers often take advantage of self modifying code as well as the byte boundaries to maximize what speed they can get just pushing pixels.

    For a great example of this in the arcade, the Williams game DEFENDER does all its drawing on a bitmap and uses a 1Mhz 6809. To be fair, Williams did set the bitmap addressing up much better than the Apple ended up with, but still.

    An 8 bit CPU can do more than one might think, given a simple no wait state bitmap.

  • ddingus 746 days ago | parent | on: Sorry about the downtime
    Mobile appears to work great. I have had no real issues.

    Thank you. I like it here.

  • ddingus 750 days ago | parent | on: Atari Tempest: Time-Lapse Photography
    I agree! Those pictures are beautiful and speak to what makes those games compelling.
  • ddingus 751 days ago | parent | on: Win3mu: emulating 16-bit Windows on modern Windows
    Thanks! Also, nice work. I like it here.
  • ddingus 751 days ago | parent | on: How can Space Invaders Invade Your Space? The Epoc...
    Looking at the photos found at a link on the parent site, the video system is component! Blue - Y, R -Y and one monochrome luma channel.

    Spiffy!

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Two Stop Bits is a discussion web site about retro computing and gaming.