- Yet another odd little machine I have not heard of!
Very creative use of the hardware limitations.
Seems to me it must have lacked interrupts, or its video system must only respond to inputs once per frame. Maybe the CPU was too slow...
- Mine too, along with a UNIX shell Internet account.
- Interesting. What is the 8080 speed?
- A lot of the fancier homebrew games actually make use of a processor in the cartridge.
This one appears true to Atari roots. Probably an 8, maybe more kilobyte game, straight up use of the video hardware, no flicker, no crazy tricks.
Looks fun, creative.
- I made many of the exterior wraps. Rvinyl is the material. 5052 alum with vinyl heat bonded to it.
- Write your feedback to others here, then link it there.
Post stories here. Link them in high traffic discussions. Reddit is good. X can be good too.
Include this site in your tag lines, profiles.
Hey, greets retro fans! I love having our place here to gather and benefit from our collective works.
- I am impressed. Dave did a great job explaining how he uses the product.
So far, the handful of little programming snippet requests for python, 6502 ASM, and C have been very useful just as Dave suggests.
If one is learning a new language, or trying out programming a new kind of task, ChatGPT can be a big help
- I find myself visiting this site every so often when I feel like ramping up on retro goodness.
Would be great to see this simple idea applied to other systems.

Here is a simulation of an execution of NOP from the label run_emulator in 8080.s with STACK_BASED_DISPATCHER=false (it's 6 cycles faster)
And that's in the best case with no page crossing.S1