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  • undefined 702 days ago | parent | on: Playdate - a handheld console with a crank
    I've been wanting to dig into their SDK since the handheld first came out. I really need to put aside the time to do it because I've been really itching to make a game for it lately.
  • undefined 702 days ago | parent | on: Analogue Announces FPGA N64
    I think what I'm most interested in here is using their controller. The only alternative design n64 controllers I've used that didn't feel terrible were the Brawler64 and Hori.
  • undefined 702 days ago | parent | on: Analogue Announces FPGA N64
    Everything that uses an FPGA pretty much falls into using that "no emulation" language instead of "no software emulation". It's annoying but they'll never stop.
    • DiscoStarslayer 702 days ago
      If they burned their HDL to an ASIC we would call it a clone console.

      Maybe if they don't like emulation we can use that terminology instead?

  • undefined 703 days ago | parent | on: SMB3 Roulette & Card Matching Games Explained
    Isolating an NES bug from decades ago is so impressive
    • jordigh 702 days ago
      Note that this analysis seems to be based on the complete SMB3 disassembly, as RGME uses the same variable names. In my view, it was much more impressive to come up with the disassembly in the first place.

      https://github.com/captainsouthbird/smb3

      • undefined 700 days ago
        They can both be impressive
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