- I love these. Great for writing or even reading assembly code or implementing emulators.
- If you like this (and who doesn't?), check out Bisqwit "Cracking Videogame Passwords" series from quite a few years back:
Season 1 - https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFan...
Season 2 - https://www.youtube.com/playlist?list=PLzLzYGEbdY5mmad-FKPIl...
- I'm really intrigued by how the data transfer works. In the video linked in the article, you can see them triggering the configuration panel of the chip by doing SYS54301, which effectively amounts to a jump instruction to address 0xD41D. The SID addresses range from 0xD400 to 0xD41F, with these addresses only being assigned to registers up to address 0xD41C. So, this is a jump to the first non-register address, with 3 bytes in the SID's address space that are normally being unused. Enough for a jump instruction itself. You could then technically have the Pico dispense the programme code in a tight loop using those 32 bytes as a tiny memory window into the code, 32 bytes at a time, each of them ending with a jump instruction to the start.
- The NTVDM link reminded me of this. I still use this regularly to run 16-bit Win 3.x software on 64-bit Windows 10.
- Retro 161 days agoCurious to know what Win 3.x software you are still using regularly today, if you don't mind me asking. Is it mostly games perhaps?
- shdon 161 days agoSome games indeed. But I've also done art (graphics and music) and programming on Win 3.x with some of it being in proprietary file formats that can't be loaded by modern software. I could export music to MIDI and load that in modern software like Sibelius or Musescore, but I'd lose much of the notation. So instead I use the old software to have it on-screen or print it, then transcribe it.
- It may be text-mode only, but I absolutely love that there are still people doing this kind of thing and that such projects appear regularly, making sure that there are plenty of options for keeping the classic software alive.
- I'm always in awe of people who are capable of designing hardware themselves. Somehow this feels even more amazing, as it's coaxing an ancient piece of hardware into working in a system and architecture that isn't even close to what it was designed for.
- Is this a different version of GW-BASIC? The article mentions MS-DOS 4.01. Perhaps it is the version of GW-BASIC included with that? I thought a version of GW-BASIC had already been open-sourced a few years back?
- Heh, I just checked my old ICQ number and the account is marked as "[deleted]" yet still has my old profile picture from more than a decade ago.
- Sierra's AGI and SCI and Lucasfilm/LucasArts' SCUMM were strokes of genius and have been a major factor in these companies' success. It allowed them to not just churn out games at a far greater pace than if every game's tech had to be built from the ground up, but also made porting to other platforms much easier. In that sense they are the predecessors of Unity and Godot and all the other game engines we have today.
- Had a Siena, 3c, 5, 5mx and a netBook. Loved every one of them. Great little machines.
Quick nitpick for the title and tags: it's the 5MX not the 5X (there was no such machine)
- More