- Here is the blog post where they give more information: https://www.ea.com/games/command-and-conquer/command-and-con...
- Thanks for posting that! This is a cool project, and that comes across much better on a video than on the site, which lacks even a single screenshot.
- Funnily enough, I think Bob has become so notoriously reviled that more people hate it (or are at least very much aware of the hatred) than have ever used it.
And there's this, by Dave Plummer, who ended up being responsible for shipping more copies of Bob than ever sold: https://youtu.be/rXHu9OmLd8Y
- bmonkey325 82 days agoCool! well that answer my question about his still having the MS Bob t-shirt from day of yore...
- That is really cool to see. There's a cheat code for the DOS version of Bubble Bobble that makes them visible during the game. That was such an eye-opener for me when I was making a game in that style and tried to come up with an algorithm for how the bubbles floated. The reality was so much simpler... they basically cheated!
- Thank you for having initiated the site!
- I love these. Great for writing or even reading assembly code or implementing emulators.
- If you like this (and who doesn't?), check out Bisqwit "Cracking Videogame Passwords" series from quite a few years back:
Season 1 - https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFan...
Season 2 - https://www.youtube.com/playlist?list=PLzLzYGEbdY5mmad-FKPIl...
- I'm really intrigued by how the data transfer works. In the video linked in the article, you can see them triggering the configuration panel of the chip by doing SYS54301, which effectively amounts to a jump instruction to address 0xD41D. The SID addresses range from 0xD400 to 0xD41F, with these addresses only being assigned to registers up to address 0xD41C. So, this is a jump to the first non-register address, with 3 bytes in the SID's address space that are normally being unused. Enough for a jump instruction itself. You could then technically have the Pico dispense the programme code in a tight loop using those 32 bytes as a tiny memory window into the code, 32 bytes at a time, each of them ending with a jump instruction to the start.
- The NTVDM link reminded me of this. I still use this regularly to run 16-bit Win 3.x software on 64-bit Windows 10.
- Curious to know what Win 3.x software you are still using regularly today, if you don't mind me asking. Is it mostly games perhaps?
- Some games indeed. But I've also done art (graphics and music) and programming on Win 3.x with some of it being in proprietary file formats that can't be loaded by modern software. I could export music to MIDI and load that in modern software like Sibelius or Musescore, but I'd lose much of the notation. So instead I use the old software to have it on-screen or print it, then transcribe it.
- It may be text-mode only, but I absolutely love that there are still people doing this kind of thing and that such projects appear regularly, making sure that there are plenty of options for keeping the classic software alive.
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