- There are exactly three sites in my bookmarks I check when I wake up. BBC News, HN and Two Stop Bits :)
- This is awesome.
- Always wanted one of these. When I have cash again, going to invest...
- KODust 31 days agomight also need to be handy with a soldering iron and maybe general EE skills -- late-period LaserDisc players were generally reliable, but they're quite old nowreply
- I wrote a significant amount of code on one of these as a kid: https://www.vintage-calculators.nl/page89.html
It's amazing how creative you have to be when faced with such harsh constraints. I made a ton of fun games, and spent almost every lesson programming instead of listening to the teachers.
"L'art naît de contraintes et meurt de liberté."
- I'm still wracked with guilt over an incident of wanton vandalism in 1984 when, as a child, I came across an Einstein on floor display in a store and promptly figured out how to reformat the boot floppy and basically killed their demo box.
Hopefully they had a backup? :(
- This was great. The rest of the article is on his blog too if you click on his header.
- Who will be the first to compile up Elite II and run it?
- 2600 was my earliest console experience. Obviously the original joysticks are pretty horrible. But the main thing wrong with them is that you have to hold the base in your hand and waggle the stick, which is what these replicate.
Joysticks work when they have rubber suction cups and you stick them to the desk.
Otherwise regular D-pad controllers are supremely more useable.
- Interesting! I hated the sucker cup ones. But, I grant you your point, because a good, leaf spring joystick well mounted is awesome! If it has the little clicky switches, I personally would rather hold it.
But, yeah fatigue did hit.
Agreed on the D-pad. First time I played an NES I was sold!
One of my favorite things about the VCS was all the controllers! Only Indy 500 used the driving ones, which is a shame. Another driving game or two seems like a great home brew project...
I took to that idea and made a button board for Asteroids. It was fun, but the game limits were too low. Then I found the STARPATH asteroids. The official version was changed enough to not be Asteroids. But, there was a great port that basically had the arcade feel and it had much better action and far higher limits. Was basically a sort of 160 ish x 192 ish bitmap game. The interleaved graphics were funky, and all part of the special charm in that machine. Jay Miner and team intended something far less great, and ended up with something far more!
And that has proven generally true of software driven video systems: C64, Atari 8 bit, Amiga, Coco 3 (to a lesser degree), PC CGA...
Where the CPU was coupled to graphics chips designed loosely, pure magic ended up the result. Literally almost every year, someone somewhere managed to squeeze a bit more out of those machines. The whole Demoscene essentially drove innovation in that way and still is!
Modern devices, like the Parallax Propeller being software driven ended up capable of more in the same way. It is really cool.
I also made analog sticks for my Atari 8 bit computer and created some simple projects that used it.
And the two button Apple style analog sticks always were great for me. Playing Robotron on the Apple, or PC for that matter as both were bitmap Atarisoft ports, was fun! One button rotated the firing, the other triggered it, basically creating a game variation on the usual two stick design the game shipped with.
- My first exposure to Atari was December 1978. My dad took me to a friends house who had just gotten an Atari. Played it in colour. I was just mesmerized by the games. I was so clumsy with the the joystick controller.
I remember it because the guy who owned the Atari was talking about the Newsweek article covering the Jonestown tragedy with my dad while we played.
- My 2600 experience is the second oldest memory I can recall. That's how big an effect it had on me! I can remember literally every detail of my first time playing video games. My neighbor had the 2600 with Pac-Man and Missile Command. The fact he had Pac-Man means it must have been 1982, which means I was coming up on 5 years old.
- Is that not a potent experience? For me, it was a single chip, analog circuit PONG game. But I was entranced. A few years later, I saw BREAKOUT on a VCS and it was amazing!
The sound, colors, way the paddle moved... it was intense!
Same for me. I can recall everything about that moment. Where I was, who, what the game looked and sounded like...
- My very first exposure was actually paddle games, then Combat and a few others with the joystick. Then Indy 500. I really loved paddle games on the VCS and thought they needed two buttons as well.
Anyone ever create anything that could take advantage of 8 paddles on the 400 and 800 machines? Or 4 analog sticks? Sure seems like a home brew opportunity of some kind.
- Long time (mostly) lurker. USA/UK. Anything retro, early PC, 8/16/32bit consoles, 8/16bit home computers.
Was a video game dev in the 90s. Co-hosted a computer TV show for a short while🤣
- Do you miss anything from doing the show?
- This was the show, though none of my episodes surfaced yet!
https://www.youtube.com/watch?v=1q6yPcUwatg
I miss hanging out with Kate Russell, she's an absolute darling. The show was ridiculous fun to do, only got paid 15 quid an episode, but the studio folks would treat you like a king from the moment you arrived.
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