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  • moechofe 592 days ago | parent | on: QBASIC Programming for Kids (2008/2020)
    Try LowResNX
    • martz 592 days ago
      I had it bookmarked, but completely forgotten. Many thanks! Will definitely look into this with our son.

      EDIT: wow, this seems perfect for us. A Pico-8 clone in BASIC, essentially. Even simpler.

      From the manual: "LowRes NX is based on second-generation, structured BASIC. It offers all the classic commands, but with labels, loops and subprograms instead of line numbers."

      Does this mean that it supports all of QBASIC? So after finishing the QB tutorial linked in this thread, we can switch over to LowRes NX with no additional learning curve needed? (This would get rid of the DOSBox layer, making the learning and exploring experience maybe more straightforward for a child.)

      I'm no oldschool BASIC specs expert, hence the question.

      • moechofe 590 days ago
        No it do not support all of QBASIC, it's a custom language, but it is very similar.

        The main difference is that LowResNX simulate a fantasy GPU chip, that only support sprite and background layers are where all the pixel source are restricted to square of 8x8 pixels, similar to NES or GBA.

        Have fun.

  • moechofe 600 days ago | parent | on: Developing a 2D Isometric City Builder like its 19...
    So, If you developping it as it was 1998, i'm sure you are writing assembly code, right? :)
    • mhd 600 days ago
      What games did a lot of assembly in '98?
      • qingcharles 600 days ago
        All of them.

        Source: I was a video game developer in 1998.

    • Yesbox 600 days ago
      Hehe. C++ is the modern version of assembly, right? Its been ~30 years after all ;p
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