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  • city41 341 days ago | parent | on: How to save an old printer from the e-waste pile w...
    This is just using cups from a pi, something that has been common now for quite some time. It's much better than hooking up directly to one PC since you can then print from any device.
  • city41 376 days ago | parent | on: Learn About Microvision, One Of The First Handheld...
    It is interesting to see the Microvision covered on what looks like a very mainstream/commercial site though.
    • bmonkey325 376 days ago
      I have never met another person who has one or had one.

      I never realized I had the French version of the base console. I have Casse Brique instead of Block Buster. All the other games I had were the English version. The joys of French Canada I guess

  • city41 403 days ago | parent | on: Backport of .NET 2.0 - 3.5 to Windows 9x
    The video he released about this is excellent: https://youtu.be/CTUMNtKQLl8?si=K5HhKJ1JuL5QbkMW
    • bmonkey325 402 days ago
      Matt. KC is awesome. I didn’t even notice this was his effort. His series of videos of installing windows 98 on laptops and building the fastest windows 98 machine is brilliant, funny, and also eye opening about retro PC.gear.
      • city41 402 days ago
        He's probably my favorite YouTuber. IMO he just does everything right: interesting topics, minimal if any clickbait, great delivery, gives back to the community (this backport, Olive, Lego Island, etc).
        • bmonkey325 402 days ago
          I was recently watching a vid of his where he was getting a part by FEDEX and there is just a shot of the front port and the package in the typical plastic doing a bank shot off the back of the port and onto the ground. so relatable.
  • city41 411 days ago | parent | on: Steve Wozniak Working on a Computer Prototype in t...
    I was going to reply it doesn't really look like a real garage, more like a movie set.
  • city41 448 days ago | parent | on: Nintendo is suing the creators of Switch emulator ...
    It will be interesting to see what the result is. It reminds me of Bleem and Virtual Game Station. Connectix beat Sony, and I think Bleem would have too if they had more money.
  • city41 454 days ago | parent | on: What Ever Happened to the Founders of Sierra Onlin...
    Glad to see them enjoying themselves and enjoying their well deserved earnings. Sierra games were great, and have aged amazingly well. I still play through King's Quest 3 every couple of years.
  • city41 468 days ago | parent | on: Is the Atari Jaguar 64-bit? Yes, no, and who cares...
    It's interesting the article says the 68k has a 32 bit word. In 68k assembly, w indicates 16 bits. Like move.w, move a 16 bit value. To move a 32 bit value it's move.l.

    I'm no expert on CPUs. So maybe I'm missing something.

    • bmonkey325 467 days ago
      This was kind of covered in the article. The 68000 is a weird chimera. It had 8 32 bit data registers and 7 32-bit address registers. This was to be compatible with a future 32bit world. The bus to the outside was 16-bit due to the cost of ram and the compatibility with peripherals. Remember. This was on the drawing board 76-79 before release and production before advances that drove later versions to be fully 32-bit. Same for the address space. 16-bit machines could address 64k. With 24 bits you could address space you could have a max of 16mb which was a ridiculous , near limitless amount of ram for the period. The great thing about the 68k and this 24 bit adress space was that it was a large linear address space. You didn’t have to work in 64k segments like the Intel world.

      The 1MB Lisa cost U$ 10,000 and the Mac at 128k was u$2500. A large chunk of that cost was the CPU and RAM.

      https://en.wikipedia.org/wiki/Motorola_68000

      • ddingus 466 days ago
        The 6809 was similar having basically 16bit registers, with an 8 bit data bus, and 8 bit ALU.

        Nobody said that chip was 16 bit.

        In my peer group, the 68k was "Moto style 16 bit" and that generally refers to how Motorola tended toward bigger registers running on top of a smaller core architecture.

        That all said, a word in Moto land is 16 bits, not 32.

        32 is a long word.

        This is true for many 8 and 16 bit devices and I always thought the Jaguar advocates were way off base with that argument.

        Anyone remember rec.games.video.advocacy?

        Man, Jaguar vs 3DO was epic! As were many other long running discussions.

        I like the machine and itbsoes have a 64bit path from DSP to RAM at least.

        • Retronomicon 461 days ago
          > Man, Jaguar vs 3DO was epic! As were many other long running discussions.

          TBF we all lost by the M2 not reaching market.

          RGVA was a goldmine of netkookery though, second only to CSAA

      • city41 467 days ago
        I'm not following what this has to do with word size. After some Googling, I can't find anything that says the 68k's word is anything but 16 bits.

        Edit: I reread that part of the article and now your comment makes more sense. But I'm just pointing out it's interesting that in 68k assembly, a "word" is 16 bits.

        • bmonkey325 467 days ago
          Yes. Word is overloaded and with the 68k hybrid layout it’s confusing. As a type in 68k a word is 16 bits and a long word is 32bits. But the register word is 32bits.
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