- This is just using cups from a pi, something that has been common now for quite some time. It's much better than hooking up directly to one PC since you can then print from any device.
- It is interesting to see the Microvision covered on what looks like a very mainstream/commercial site though.
- The video he released about this is excellent: https://youtu.be/CTUMNtKQLl8?si=K5HhKJ1JuL5QbkMW
- Matt. KC is awesome. I didn’t even notice this was his effort. His series of videos of installing windows 98 on laptops and building the fastest windows 98 machine is brilliant, funny, and also eye opening about retro PC.gear.
- I was going to reply it doesn't really look like a real garage, more like a movie set.
- It will be interesting to see what the result is. It reminds me of Bleem and Virtual Game Station. Connectix beat Sony, and I think Bleem would have too if they had more money.
- Glad to see them enjoying themselves and enjoying their well deserved earnings. Sierra games were great, and have aged amazingly well. I still play through King's Quest 3 every couple of years.
- It's interesting the article says the 68k has a 32 bit word. In 68k assembly, w indicates 16 bits. Like move.w, move a 16 bit value. To move a 32 bit value it's move.l.
I'm no expert on CPUs. So maybe I'm missing something.
- This was kind of covered in the article. The 68000 is a weird chimera. It had 8 32 bit data registers and 7 32-bit address registers. This was to be compatible with a future 32bit world. The bus to the outside was 16-bit due to the cost of ram and the compatibility with peripherals. Remember. This was on the drawing board 76-79 before release and production before advances that drove later versions to be fully 32-bit. Same for the address space. 16-bit machines could address 64k. With 24 bits you could address space you could have a max of 16mb which was a ridiculous , near limitless amount of ram for the period. The great thing about the 68k and this 24 bit adress space was that it was a large linear address space. You didn’t have to work in 64k segments like the Intel world.
The 1MB Lisa cost U$ 10,000 and the Mac at 128k was u$2500. A large chunk of that cost was the CPU and RAM.
- The 6809 was similar having basically 16bit registers, with an 8 bit data bus, and 8 bit ALU.
Nobody said that chip was 16 bit.
In my peer group, the 68k was "Moto style 16 bit" and that generally refers to how Motorola tended toward bigger registers running on top of a smaller core architecture.
That all said, a word in Moto land is 16 bits, not 32.
32 is a long word.
This is true for many 8 and 16 bit devices and I always thought the Jaguar advocates were way off base with that argument.
Anyone remember rec.games.video.advocacy?
Man, Jaguar vs 3DO was epic! As were many other long running discussions.
I like the machine and itbsoes have a 64bit path from DSP to RAM at least.
- I'm not following what this has to do with word size. After some Googling, I can't find anything that says the 68k's word is anything but 16 bits.
Edit: I reread that part of the article and now your comment makes more sense. But I'm just pointing out it's interesting that in 68k assembly, a "word" is 16 bits.
I never realized I had the French version of the base console. I have Casse Brique instead of Block Buster. All the other games I had were the English version. The joys of French Canada I guess