- wow!. sorry guys. happy to fix. Did I lose my edit privelages becaues of the date?
- I am not sure what this will mean - will there be a new c64 FPGA based machine. I am given to understand that the Amiga/IP is owned by a different entity.
Anyone with more knowledge of this have any insight to share?
- Copyrights for the AmigaOS software is contested between Cloanto and Hyperion. Cloanto is however the uncontested copyright holder for the C64 KERNAL. Some very vague hints were dropped in this latest video about acquiring the ROM:s. Alas, I have no insider info.
I get a very vague feeling about all of it and I wonder if even the key people involved are completely sure about which direction they want to take. The various possible endeavors mentioned in the two videos combined seems to amount to "something for everyone" - replacement C64 parts, an "official" web shop, educational platforms, the internet - before facebook made it suck, early noughties cellphones, generic merch, retro-ish gaming devices, modern PC hardware in C64 cases...
I guess we'll have to wait and see.
- C64 FPGA.. anyone remembers c-one ? BTW on board of this company is Jeri Ellsworth >> http://c64upgra.de/c-one/s_specs.htm
NO thanks from me, more or less I smell something like Compaq >> https://www.compaq.com/#our_products_title
- What is the difference between 128 basic and 48 basic. This machine never made it to Canada in numbers or at all.
- The main difference was that 48K basic you had to find the keyboard key with the keyword on it and press that to get the word. Some keys had 6 different functions. It was like learning the 2000 Jōyō Kanji.
With 128 basic, blessed that it is, you could just type like a real human. If you want to print, type PRINT. It taught me how to type really badly and really quickly.
- interesting. so the tokenized keywords were directly input by the user instead of parsed and transformed into a token form. certainly economical in how the code was composed and transformed. a lot less parsing code I would guess.
- the original zx80 had 1k of ram so it was a way to save a lot of space for code.
i had a zx +2 and wrote code on it in basic. the extra commands the 128k basic had allowed you to swap data in and out of the extra ram. it was still an antiquated basic compared to basics like the bbc or the amstrad cpc's which where around at the same time. but it was cheaper and had a massive user base. so much more software available.
- Home page for this emulator : https://snowemu.com/
- Ffmpeg devs are in it for the love of the game:
Patch added to support sanm codec31/c332 decoding as used on the Sega-CD release of Rebel Assault 1 from 1993.
FFmpeg aims to play every video file ever made. —-
- Every time I see this, I think "A used car salesman walks into a sofware company..."
- Missed opportunity by not shooting 4:3 and putting black bars on the side.
Does harken back to the us vs them and brand loyalty computers inspired in their users in 80s and 90s
- @dfarquhar thanks for remembering. It reminded me to post the Jay Miner Society page in his honor
- I remember that a rollon deoderant ball was used in the prototype:
https://wtffunfact.com/wtf-fun-fact-13513-apple-mouse-protot.../
I understand that Harvey Dean and David Kelly took the prototype to refine it into what actually shipped.
- Downloads for : Game Boy, Sega Master System, Sega Game Gear and Sega SG-1000
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