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  • RegulusG1 322 days ago | parent | on: Chip Player JS: web-based chiptune player and arch...
    The text UI is really charming.
  • RegulusG1 407 days ago | parent | on: Microsoft's paper-clip assistant killed in Denver
    I will only tolerate Rover.
  • RegulusG1 573 days ago | parent | on: Museum of ZZT
    Related to the topic, there's this interesting Youtube playlist https://www.youtube.com/playlist?list=PL71MurckxMeDCeOrKZ5Gd... detailing the basics of running, editing and programming ZZT in a modern computer. It may be interesting for those that want to see how it works without diving into documentation.
  • RegulusG1 574 days ago | parent | on: Museum of ZZT
    ZZT was really fun when I was a budding programmer. It allowed me to understand simple concepts like spatial awareness of entities in arbitrary spaces, more complicated enemy AI (for my low standards at the time) and states in a more practical way.

    Megazeux was the advanced, deluxe cousin of ZZT, worth checking out if you like the idea but want something with a bit more flair.

    • komadori 574 days ago
      There was also an official sequel called SuperZZT, although I don't think it got much traction.
      • RegulusG1 573 days ago
        Oh yeah, I vaguely remember it now that you mention it.

        I seem to remember it barely had any maps or fun things to get online, so you might be entirely right about that.

  • RegulusG1 580 days ago | parent | on: Porting Zelda Classic to the Web
    This is quite impressive, and includes a nice behind the scenes writeup, too!

    I remember wanting to check the original version of this a few times, but was bummered by having to set it up in a way that was comfortable running from WINE and only played it a few times.

    Now that it got a port I may indulge a bit. Runs pretty well in my Firefox, and allows configuring the controls and everything (I prefer WASD). Pretty excellent stuff.

  • RegulusG1 582 days ago | parent | on: Robot Odyssey - Complex robot circuitry puzzle sim...
    A browser port of a 1983 circuit logic simulator for the Apple II. The game is a bit clumsy by today's standards, but it has a great degree of complexity, programming robots to solve puzzles or working in a sandbox.

    Source code is at https://github.com/scanlime/robot-odyssey-rewired

  • RegulusG1 586 days ago | parent | on: SMB3 Roulette & Card Matching Games Explained
    I totally agree, the explanations are detailed, easy to understand (at least for the initiated in hardware and binary logic, but I think he does a good job of introducing the gist of it before diving into the gritty details) and the presentation is excellent.

    Youtube user Bisqwit has a nice series about password composing in retro games that I find in the same tier of interesting.

    • banana 586 days ago
      Found his passwords playlist, thanks: https://www.youtube.com/playlist?list=PLzLzYGEbdY5nEFQsxzFan...

      Displaced Gamers channel is also very worth a look: https://www.youtube.com/channel/UCWoSKWs8h6lFdiEDAjuIfpA

  • RegulusG1 586 days ago | parent | on: Porting Lotus 1-2-3 to Linux
    I've tried this some time ago and it works surprisingly well. The best thing is the interesting documentation of the process, old UNIX executables and how it relinks parts to add new functionality. Pretty good!
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