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Museum of ZZT (zzt) (museumofzzt.com | ia)
11 points by CobaltFire 575 days ago | 7 comments
  • chris8080 574 days ago
    The source code of the last version of ZZT has been reverse-engineered : https://github.com/asiekierka/reconstruction-of-zzt

    The resulting program, when compiled with Turbo Pascal 5.5, produces a ZZT.EXE executable byte-for byte identical to the original.

  • RegulusG1 574 days ago
    ZZT was really fun when I was a budding programmer. It allowed me to understand simple concepts like spatial awareness of entities in arbitrary spaces, more complicated enemy AI (for my low standards at the time) and states in a more practical way.

    Megazeux was the advanced, deluxe cousin of ZZT, worth checking out if you like the idea but want something with a bit more flair.

    • komadori 574 days ago
      There was also an official sequel called SuperZZT, although I don't think it got much traction.
      • RegulusG1 574 days ago
        Oh yeah, I vaguely remember it now that you mention it.

        I seem to remember it barely had any maps or fun things to get online, so you might be entirely right about that.

  • RegulusG1 573 days ago
    Related to the topic, there's this interesting Youtube playlist https://www.youtube.com/playlist?list=PL71MurckxMeDCeOrKZ5Gd... detailing the basics of running, editing and programming ZZT in a modern computer. It may be interesting for those that want to see how it works without diving into documentation.
  • krajzeg 574 days ago
    As a person interested in basically all of computing and gaming history, I've always been interested in ZZT, but never could quite "grok it".

    This whole branch of text mode DOS games seems very "you had to be there" for me - quite unlike eg. text roguelikes.

    • CobaltFire 574 days ago
      It was kind of a thing when I was in Junior High and High School for those of us with older hand me down computers. Spent a lot of time working on games and then taking them over to friends places on the weekends.
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