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  • Frenkel 576 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    There's a 32-bit build of Doom8088. It's twice as fast as the 16-bit build.
  • Frenkel 577 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    https://youtu.be/KEhIwLZ06dc
    • anthk 576 days ago
      Nice, but the FPS amount doesn't seem to change. On IWADS, did you try the FreeDOOM ones? Here you cat get (via gopher sorry) a daily build I made for FreeDOOM and Blasphemer (Free replacement for Heretic) in a zip file:

      gopher://texto-plano.xyz/9/~anthk/doom/wads.zip

      freedoom1.wad and freedoom2.wad are the Doom and Doom II IWAD replacements, freedm.wad it's for multiplayer matches.

      • Frenkel 575 days ago
        With texture mapped walls I get 7 frames per second in 86box, with mono color walls I get 10 frames per second.
        • anthk 569 days ago
          Oh, cool. I guess some items such as buttons could be redesigned as a single or double rectangle with single pixels and keeping the walls as simple colours as before.
  • Frenkel 577 days ago | parent | on: Doom8088: Doom for 16-bit DOS computers
    I've made a quick hack that should work on a Tandy 1000 and it looks like this: https://www.youtube.com/watch?v=2RdrLXblnlU With CGA graphics it looks like this: https://www.youtube.com/watch?v=FUEcr7XnbuA And in monochrome: https://www.youtube.com/watch?v=5o3rYTZt6BM

    Seriously, proper Tandy / CGA / EGA / Monochrome graphics is on the to-do list.

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