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Speed-coding for the 6502 – a simple example (6502 programming performance example tutorial) (colino.net | ia)
2 points by bmonkey325 50 days ago | 2 comments
  • bmonkey325 46 days ago
    Not going to lie. I really didn't understand the algorithm this was coding and optimizing. depending on the bit depth you basically do a 1-d bressenham mapping x pixels into y pixels and the same for the y direction either duplicating scaled lines or dropping lines in the source image.
  • ddingus 46 days ago
    That's a great example! 10 sec per frame down to 5 FPS. Unusable to usable!

    I love the 1mhz Apple 2 because just about anything becomes usable this way.

    And one running at 16Mhz is crazy! That same image routine can go a few times faster, limited in the end by the 1Mhz bus on the way to the graphics screen.

    There are times when I wish the Apple ended up with a video card standard. That would have ended up PC like and may well have brought the higher speeds to more software more generally.

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