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Terrain rendering algorithm in less than 20 lines of code (1990s voxel terrain rendering) (github.com | ia)
1 point by bmonkey325 148 days ago | 1 comment
  • bmonkey325 148 days ago
    Approachable discussion of how old school flight simulators rendered terrain for game like gunship 2000 and Comanche. Crazy how effective and fast this technique was for old hardware without a gpu.
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