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Instant Graphics and Sound, Part 1 (bbs atarist graphics) (breakintochat.com | ia)
5 points by Screwtapello 333 days ago | 4 comments
  • ddingus 332 days ago
    I'm looking forward to reading this. A nice little piece of bbsing history that I know nothing about. Thank you for working on it.
  • markran 333 days ago
    Very much looking forward to this series. I'm especially interested in where IGS sits technically in relation to other early approaches to visual representation languages like NAPLPS, ReGIS, VT36, and various ANSI expansions, etc. Back when data transmission was glacially slow and memory astronomically expensive, transmitting visual information as the instructions to re-draw it locally was so clearly the right idea, I think almost every major 8-bit and 16-bit platform had disparate hobbyist efforts to implement some form of this. Of course, due to platform fragmentation virtually none gained enough adoption to leave any lasting legacy.

    While largely forgotten today, these were the primordial ancestors of the more advanced implementations that would go on to change the world, from Postscript, X11 and Flash to OpenGL and, of course, HTML and CSS.

    • Kirkman 332 days ago
      The 2nd part of the series will take a brief look at IGS' command structure. If you made a spectrum of protocols based on their commands' "terseness", I imagine NAPLPS would be among the most compact on the left side, RIPscrip might be in the middle, and IGS would be at the right among the least compact.

      Code for some of its commands is fairly readable, but others (particularly the `&` Loop command) can be nearly inscrutable.

    • n3ffo 332 days ago
      Somehow I don't think I ever saw RIP (or IGS) in action on a BBS, I might have always said no not understanding what it was (or whatever clients I used didn't support it).

      Though presumably v.44 protocols would compress ANSI graphics text reasonably well?

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