Intersting. But 3 things I think are missing from this.
1 - colour artifacting such as on the apple II and ibm cga high is different from dithering
2. NTSC vs NTSC-J for displays. Devs in Japan worked from higher contrast and deeper blacks compared to what you got in NA.somehat the artist perceived as perfect vs what you got in another continent could be radically different . Look at what you think is beautiful onscreen even when calibrated vs what you get when printed.
3. Optical fusing. We sit close to modern displays cs where you sat when gaming on a relatively large and very away tube. Looking at ascii art and warez art up close vs standing back across the room and going. Wow. That’s art.
Also Nevermind the glaring differences between arcade displays and quality vs what we got in tvs and homes consoles. Even today the experience is totally different with a wells-Gardner and a dedicated graphics system vs even an Amiga w/ crt.
1 - colour artifacting such as on the apple II and ibm cga high is different from dithering
2. NTSC vs NTSC-J for displays. Devs in Japan worked from higher contrast and deeper blacks compared to what you got in NA.somehat the artist perceived as perfect vs what you got in another continent could be radically different . Look at what you think is beautiful onscreen even when calibrated vs what you get when printed.
3. Optical fusing. We sit close to modern displays cs where you sat when gaming on a relatively large and very away tube. Looking at ascii art and warez art up close vs standing back across the room and going. Wow. That’s art.
Also Nevermind the glaring differences between arcade displays and quality vs what we got in tvs and homes consoles. Even today the experience is totally different with a wells-Gardner and a dedicated graphics system vs even an Amiga w/ crt.