Another cool article. MSX never had a presence in North America. Shame. The games shown in the article felt and looked like so many z80 arcade games of the era. Very cool. Colourful and bright and active.
I also appreciate the discussion of Space Avoider. Working inside the limits of your capabilities and wanting to do something original rather than copy or clone. That I feel is where discovery and innovation comes. Well done.
Even though here I was restricted by my own capabilities mainly, it's interesting to note that in creative work people also artificially impose certain restrictions on themselves in order to bring out something new. Say, use the medium of charcoal.