That the scenes were vector drawn that materialized unlike the raster images that just appeared as you saw in graphical text adventures gave it a visceral quality I can’t explain. But totally enjoy seeing.
Also. The story telling was good. Which helped :-)
With the very first version of the GAL (Game Adaptation Language) that would later evolve into AGI, you could actually see the images being drawn... That was with the self-booting floppy versions of King's Quest 1 and 2.
Also. The story telling was good. Which helped :-)