I don't know about the best, but to me it is the most beautiful!

And with well conceived video hardware, the 6809 could do a lot!

The arcade game DEFENDER is a single, pixel pushing 6809 drawing to a single frame buffer. Notably, that hardware included a signal when the CRT raster hit the middle of the screen!

This made a single bitmap frame buffer function as a double buffered display, without the cost of having to clear an entire screen in between frames.

Very efficient.

https://m.youtube.com/watch?v=wAKxa5C9jHY&t=3122s&pp...

You can skip through that to find some of the real action. Quite impressive!

Notably, a 6800 does the sound. One sound at a time generated parametically.

There have been some experiments to drop a 6809 into other 8 bit systems. One was created for the Atari, but no real software pushing limits was ever created.

I would think one of the better transplants would be the Apple 2. It has a video system that does not interrupt the CPU. That would operate much like the Williams hardware, minus the handy screen addressing.

The 6809 is my favorite 8 bit CPU.

While I have not programmed a 6309, I would enjoy it immensely.

Maybe I can stick one onto a card in my Apple one day.