I have questions. E.g., How ist the IBM 5100 a microcomputer? (It doesn't feature a MPU.) Or, the Sharp MZ-80K (1978) is missing (arguably both from the kits and the complete systems lists)…
The PALM processor is an entire board. "Microcode" does not imply microprocessors, it was actually thought to be one of the major properties of 2nd generation machines, long before this.
[Edit] To be fair, the Wikipedia article on the PALM processor does mention this: "The PALM processor was a circuit board containing 13 bipolar gate arrays packaged in square metal cans, 3 conventional transistor–transistor logic (TTL) ICs in dual in-line packages, and 1 round metal can part."
The general idea is that microcomputers are about microprocessors (MPUs), which combine a CPU, consisting of an ALU, internal registers and bus logic (and maybe some port registers) in a single chip. Generally, the 4-bit Intel 4004 is considered to be the first commercial microprocessor, soon followed by the 8-bit Intel 8008.
The Intel 8008 was actually begun before the 4004 and implemented the design of an earlier, discrete component processor (of the Datapoint 2200 from 1969) as a microprocessor. (This project was initiated by the Computer Terminal Corporation, AKA Datapoint, who comissioned a microprocessor implementations of their processor to Intel, Fairchild and Texas Instruments. The Intel project was the only one to succeed, but the implementation was rejected for being already outdated and too slow at the time, leaving Intel with rights to the design. The rest is history…)
Generally, early coin-op video games, like Computer Space, Gotcha, Space Race, or Pong are not considered microprocessor based, they even lack a CPU in the stricter sense. They are really just somewhat more complex video pattern generators, at least, this is what Nolan Bushnell called them – and he ought to know ;-).
(These early games lack any stepping logic, apart from single-directionally progressing counter chains, which drive discrete TTL logic, which in turn produces the video signal. Movement is exclusively effected by presets to these counter chains and gameplay, like object collisions, is determined by simple logic gates, based on the state of these counter chains. There is nothing Turing-complete in this logic. Commonly, Tank is considered the first coin-op game to use any large scale integrated logic at all (masked ROMs for sprite data instead of discrete diode matrices) and Western Gun, AKA Gun Fight (US-release in 1975) to be the first arcade video game to be based on a microprocessor.)
Regarding the Pentium II – well, that's a tricky question. There are a few contenders to the title of the first microprocessor, even predating the i4004 (e.g., the Four-Phase Systems AL1 from 1969,) the claims of which are generally rejected for not containing the entire processor in a single chip (but two or three of them). Following this logic and tradition, we had to reject the Pentium II, as well. However, due to another, completely unrelated marketing tradition, we commonly do consider the Pentium II to be a MPU.
What about this processor excludes it from being considered ? Asking for a friend …
A PALM processor can be seen here: https://hackaday.com/2023/12/19/bringing-apl-to-the-masses-t.../
[Edit] To be fair, the Wikipedia article on the PALM processor does mention this: "The PALM processor was a circuit board containing 13 bipolar gate arrays packaged in square metal cans, 3 conventional transistor–transistor logic (TTL) ICs in dual in-line packages, and 1 round metal can part."
Compared to pong which is clearly just circuitry
Also. Pentium ii comes on a board / cartridge. Is it not an mpu ? https://en.wikipedia.org/wiki/Pentium_II
The Intel 8008 was actually begun before the 4004 and implemented the design of an earlier, discrete component processor (of the Datapoint 2200 from 1969) as a microprocessor. (This project was initiated by the Computer Terminal Corporation, AKA Datapoint, who comissioned a microprocessor implementations of their processor to Intel, Fairchild and Texas Instruments. The Intel project was the only one to succeed, but the implementation was rejected for being already outdated and too slow at the time, leaving Intel with rights to the design. The rest is history…)
Generally, early coin-op video games, like Computer Space, Gotcha, Space Race, or Pong are not considered microprocessor based, they even lack a CPU in the stricter sense. They are really just somewhat more complex video pattern generators, at least, this is what Nolan Bushnell called them – and he ought to know ;-).
(These early games lack any stepping logic, apart from single-directionally progressing counter chains, which drive discrete TTL logic, which in turn produces the video signal. Movement is exclusively effected by presets to these counter chains and gameplay, like object collisions, is determined by simple logic gates, based on the state of these counter chains. There is nothing Turing-complete in this logic. Commonly, Tank is considered the first coin-op game to use any large scale integrated logic at all (masked ROMs for sprite data instead of discrete diode matrices) and Western Gun, AKA Gun Fight (US-release in 1975) to be the first arcade video game to be based on a microprocessor.)
Regarding the Pentium II – well, that's a tricky question. There are a few contenders to the title of the first microprocessor, even predating the i4004 (e.g., the Four-Phase Systems AL1 from 1969,) the claims of which are generally rejected for not containing the entire processor in a single chip (but two or three of them). Following this logic and tradition, we had to reject the Pentium II, as well. However, due to another, completely unrelated marketing tradition, we commonly do consider the Pentium II to be a MPU.