- Yesbox 400 days agoI hear you. I've ended having to implement many of my solutions from scratch because 2D isometric knowledge is so arcane now. No one talks about it or designs an engine like this. From what i've gathered, most people use a 3D engine with a fixed orthographic camera perspective.
Even something as simple as "what is the algorithm to determine which isometric tile the user is clicking on in 2D/3D space" had to be solved from scratch :(