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Why fastDOOM is fast
(
fabiensanglard.net
)
9 points
by
ann3nova
18 days ago
|
4 comments
How the SNES graphics system works
(
snes
graphics
nintendo
documentation
historical
raster
)
(
fabiensanglard.net
|
ia
)
1 point
by
bmonkey325
214 days ago
|
discuss
SNES graphics: 186.2ns or bust!
(
fabiensanglard.net
|
ia
)
3 points
by
ann3nova
225 days ago
|
discuss
How the SNES graphics system works
(
nintendo
snes
graphics
tutorial
historical
)
(
fabiensanglard.net
|
ia
)
5 points
by
bmonkey325
225 days ago
|
discuss
Designing the Super Nintendo Video System - FABIEN SANGLARD
(
fabiensanglard.net
|
ia
)
7 points
by
ann3nova
237 days ago
|
discuss
Inside the Super Nintendo cartridges
(
snes
hardware
rom
sram
copy
protection
enhancement
)
(
fabiensanglard.net
|
ia
)
2 points
by
bmonkey325
335 days ago
|
discuss
The evolution of the Super Nintendo motherboard
(
snes
hardware
evolution
gaming
motherboard
console
retro
)
(
fabiensanglard.net
|
ia
)
7 points
by
bmonkey325
349 days ago
|
discuss
The hearts of the Super Nintendo
(
nintendo
snes
)
(
fabiensanglard.net
|
ia
)
4 points
by
brandrick
356 days ago
|
discuss
Let's compile like it's 1992
(
borland
cpp
)
(
fabiensanglard.net
|
ia
)
6 points
by
jgrahamc
390 days ago
|
2 comments
Commander Keen’s Adaptive Tile Refresh
(
pc
game
keen
algorithm
programming
id
carmack
historical
)
(
fabiensanglard.net
|
ia
)
4 points
by
bmonkey325
456 days ago
|
discuss
Street Fighter II, subtile accurate animation
(
game
streetfighter
)
(
fabiensanglard.net
|
ia
)
3 points
by
bmonkey325
481 days ago
|
discuss