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  • Screwtapello 675 days ago | parent | on: Apple II Pro: an OpenType font of the Apple II cha...
    It even includes the MouseText glyphs introduced with Unicode 13.

    Now if only I could find a library for drawing MouseText interfaces on a modern terminal...

  • Screwtapello 693 days ago | parent | on: PlayStation 2 is the most emulated platform on Ste...
    > The PlayStation 2 was home to a vast library of over 4,000 games, so it's no surprise to see it be such a popular console for those looking to revisit

    The PlayStation 2 was one of the best-selling consoles of all time, so I'm not surprised it's popular... on the other hand, it's also one of the most awkward architectures to emulate; the SNES and PlayStation and GameCube and GBA are much more efficient to emulate and have great games, so I would have expected one of them to be at the top of the list.

  • Screwtapello 695 days ago | parent | on: Someone wrote a new windowing system from scratch ...
    That's cool!

    What's a Tektronix 4404? Is it a graphical terminal, like the Tektronix 4014 that xterm emulates? Is the software running on the device itself, or is it just displaying the output of software running on some other computer in the background?

    • onre 694 days ago
      It is a m68k-based workstation, not a terminal, so the software runs on the machine itself.
  • Screwtapello 696 days ago | parent | on: Amiga ASCII art
    I wondered why the Amiga specifically, but the article talks about that:

    > What makes the Amiga particularly suitable for creating text art, however, is its default monospaced font "Topaz". Its letterforms and column settings allow for the creation of cohesive patterns. In Amiga, the line spacing and character spacing are very narrow, so certain characters "merge" if arranged correctly. For example, by typing an underscore followed immediately by a slash, it looks as if these two characters were one cohesive pattern and not two separate characters.

    ...and yeah, looking at some examples[1] I can see why the Amiga got its reputation and style.

    [1]: https://blog.glyphdrawing.club/assets/qzXH73V-55-749.png

  • Screwtapello 698 days ago | parent | on: Macintosh Application Environment 3.0 — The virtua...
    Did this software survive? Can it still be run on SPARC/Solaris, or with some kind of QEMU-SPARC emulation layer?
    • Lammy 698 days ago
      Yes, and yes!

      http://macintoshgarden.org/apps/apple-macintosh-application-...

      https://www.emaculation.com/forum/viewtopic.php?f=7&t=10...

  • Screwtapello 701 days ago | parent | on: CP/M for the 6502
    I don't know much about CP/M except that it was pretty closely tied to the Z80 family of processors. How liberal a translation is this to 6502? Does it try to replicate all the Z80 registers in the 6502 zero page, or is it a much higher-level recreation that just implements APIs with the same names and signatures?
    • glhaynes 701 days ago
      I believe it's higher level. Note that there's precedent: CP/M-86, a port to the Intel 8086, existed. https://en.wikipedia.org/wiki/CP/M-86
      • dfarquhar 700 days ago
        Also there was a port to the Motorola 68000, CP/M-68K.
  • Screwtapello 701 days ago | parent | on: [Ask 2SB] How to promulgate this site
    Post things you want to see. Upvote and comment on other people's posts that you like, to encourage them to post more. When you come across an interesting comment you like, post that link to your friends.

    A site like this can exist on interesting submissions for a little while, but community is what will give it staying power, and help it collect interesting submissions for a long time to come.

    • bmonkey325 701 days ago
      Came here to say this same thing
  • Screwtapello 701 days ago | parent | on: Source code reconstruction of Cosmo's Cosmic Adven...
    Absolutely don't miss the companion documentation site¹, which describes the game in detail, along with background information about the hardware and the people who made the game.

    ¹: https://cosmodoc.org/

    • qingcharles 699 days ago
      The documentation is unreal!
  • Screwtapello 702 days ago | parent | on: Running Apple 1 software on a breadboard computer ...
    This includes a discussion of what Wozmon is, how it works, and how hard Steve Wozniak had to squeeze to fit useful functionality into 256 bytes of ROM.
  • Screwtapello 702 days ago | parent | on: Vintage Computing Festival Berlin 2023 videos
    Is there an easy way to figure out which talks are in German before the video comes out?
    • me 701 days ago
      That's unfortunately a bit more complicated, since the language of the title in the program doesn't necessarily match the language of the talk - for example, the Plan 9 talk was in English (but with German slides).

      I'll post a list of English VCFB talks here when all videos are online.

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Two Stop Bits is a discussion web site about retro computing and gaming.