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  • KODust 309 days ago | parent | on: Dusting off Dreamcast Linux
    Piracy did not take Dreamcast out -- the PS2 did
  • KODust 315 days ago | parent | on: Pioneer LaserActive : gaming console
    might also need to be handy with a soldering iron and maybe general EE skills -- late-period LaserDisc players were generally reliable, but they're quite old now
  • KODust 315 days ago | parent | on: How Ed Roberts created the personal computer indus...
    I do sort of wonder if the article is mixing him up with a different Dr. Ed Roberts on the west coast -- I wasn't previously aware that he worked with AIDs patients or had anything more exciting going on than a humble country practice. It's the kind of thing AI might easily be fooled by. But maybe.
    • bmonkey325 314 days ago
      I dont know if its ficiontalized but there is a scene where Paul Allen flies out to New Mexico to meet Ed and test Altair Basic. Microsoft was originally founded in New Mexico before moving back to Bill and Pauls home town of Seattle.

      After computing Ed Robers did go to medical school and become an MD

      Bio for Ed Roberts: https://en.wikipedia.org/wiki/Ed_Roberts_(computer_engineer)

      • KODust 314 days ago
        That's my understanding as well from what I've read, but everything I've read (before AI existed) indicates he's more of a small-town family practice doctor; while that doesn't preclude award-winning work with AIDS patients, it doesn't sound right to me given the timing, location, and the fact that there is an Ed Roberts who did that sort of work on the other side of the country.

        More explicitly: I'm wondering if this wasn't at least partially AI-written, because that's a pretty fundamental error and you'd think a human researcher/writer would easily tell the difference between two Dr Ed Roberts's with no particular relationship on different coasts.

        Or maybe we're learning something new about Ed Roberts (Altair guy) -- but given the world today I suspect not.

        • KODust 314 days ago
          to be clear, the article is certainly largely structurally accurate -- that one detail sticks out suspiciously, though
  • KODust 359 days ago | parent | on: What Happened to the Japanese PC Platforms?
    The Japanese firms should not have given up so completely on software. This is how you get to Sony being reduced to using Google's awful Android TV stuff on their otherwise compelling television lineup. If they didn't need tighter control over the kernel for performance reasons for PlayStation, it wouldn't be shocking to see PS6 powered by Google Gaming OS(tm), which would be a real shame.
  • KODust 378 days ago | parent | on: Macintosh Type/Creator Codes: Improving Identifica...
    These aren’t “four-digit codes”; they are unterminated strings of exactly four 8-bit characters in the MacRoman text encoding.
  • KODust 378 days ago | parent | on: What we can learn from vintage computing
    Win95 was viewed as an abomination by the rest of the tech industry at the time. Nostalgia for it was inevitable since it became a lot of people's first computing experience, but it's jarring if you were an adult in tech in 1995. Or simply a Mac user.

    I think retrocomputing is an important way to think about an alternate history of personal computing where something other than Unix and Wintel won, and possibly viable alternate futures where we could still change to different paradigms.

    • ddingus 373 days ago
      Yes! I often draw from experiences during that time.

      SGI made absolutely fantastic workstations, for example.

      I was 3D gaming with full video and audio chatter in the mid to late 90's, viewing models in stereo, running powerful applications remotely over X, with the 3D GLX extensions.

      Man so many good ideas in the Indigo Magic Desktop!

      Package management that included the ability to pause on events such as disk full so a guy could remove other software, or add disk, whatever.

      8 bit machines have relevance in embedded spaces.

      And it is fun to wonder what would have happened had the Amiga gained traction.

      It really was a beautiful time filled with all sorts of great tech people can draw inspiration from today.

  • KODust 403 days ago | parent | on: Mysteries of the Griffin iMate - classic Apple key...
    Title could use minor clarification - the iMate was a cheap (in every sense) ADB -> USB adapter, not the keyboard itself
    • apple4ever 401 days ago
      Good point. I still have 2! I used old Apple keyboards for a couple decades into USB because of them.
    • bmonkey325 401 days ago
      They usually fillet me if I don't keep the OG title from the article. I usually only deviate if it's > 80 characters or if its too obscure to be known to a wider audience. In this instance, I added on the bit about being a classic apple keyboard for context.
  • KODust 404 days ago | parent | on: The Apple IIGS Megahertz Myth
    Impressive investigation!

    For what it's worth, this has been corroborated by people I know who worked on the GS. Apple wanted to make more and faster IIgs's, but was stymied by 65816 supply issues to the very end of the IIgs' lifespan.

  • KODust 408 days ago | parent | on: Andy Warhol's lost Amiga art from 1985 resurfaces
    Warhol was so impressed by how usable the Amiga was he thereafter ignored it and all other computers for the rest of his life.
    • KODust 408 days ago
      Don't get me wrong -- a lot of cool stuff got done with the Amiga. But Warhol was an interesting footnote at best.
    • bmonkey325 408 days ago
      It just legitimized computer art even if it was ever fleeting. Shows he could excel in any medium. Just as nobody really talks about the sculptures of Picasso or a Jackson Pollock still life
      • KODust 404 days ago
        You didn't need an Amiga for that; many artists did 1-bit art on early Macs: https://www.macpaint.org/historical_gallery.html
        • bmonkey325 404 days ago
          FYI that site isn’t safe. It has a cert for a different domain.
  • KODust 426 days ago | parent | on: That Time Apple Told Apple III Customers to Drop T...
    Wendell Sanders — Apple III engineer — is on record saying this was due to corrosion on the memory board connectors, not to heat. Dropping or moving the computer with force would cause the contacts to rub together and clear the corrosion temporarily. The problem went away when they upgraded the connectors.
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Two Stop Bits is a discussion web site about retro computing and gaming.