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  • mwalden 10 days ago | parent | on: WarGames Terminal Fonts
    @bmonkey325

    Thanks for posting my web page to this site. I just signed up to post here now and in the future. I posted the companion page to the WarGames Terminal Fonts:

    WarGames Title Fonts https://twostopbits.com/item?id=6236

    Cheers, - Michael Walden

    reply
    • bmonkey325 9 days ago
      Wargames was a touchstone in my youth. Glad to share the work.
      reply
  • mwalden 10 days ago | parent | on: Robotron: 2084 Sound Wave Generator
    Quote "They would literally type them in and write down good ones."

    I read somewhere in the past that they had a development system that they used to make the sounds that would power-on with random junk numbers in its memory. They would play the sound and make note of the good ones and power cycle to get more.

    This web page is great stuff and I am happy to see it created by its author.

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    • ddingus 7 days ago
      My gut says both bits of lore are true.
      reply
  • mwalden 10 days ago | parent | on: WarGames Terminal Fonts
    Hello classichasclass,

    As the author of that web page I can point you to this text from the page:

    "In the following section you will see all of the text in these images transcribed in the WarGames Terminal N W.woff (Normal) font used for this web page's text. This font is slightly ## vertically compressed ## compared to the font in the images. WarGames Terminal D W.woff (Double) looks closer, but I will not use it here now due to the issue with .WOFF font creation in FontForge that I described earlier."

    Note where I put "##"s around "## vertically compressed ##" in the text above.

    When I get the .WOFF file situation sorted out, I may change the font for the page from the Normal version to the Double version so that it looks closer to the images of on-screen text. You can see the Double and Raster fonts in the "Font samples" section of the page to get an idea of what they will look like.

    Cheers, - Michael Walden

    reply
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